Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Local Minimum
Feedback comments for LD51
Local Minimum's games and stats for all events →
| Timestamp | Since previous | Game | Local Minimum's comment | |
|---|---|---|---|---|
| Oct 4 18:00:36 | You Are Not Alone | ♥ 2 | I must admit I got a bit confused with how the time loops back as you clone yourself and how that affected what parts were done or not in what cycle of me playing at first. Very trippy experience and a good lesson in the complete confusion that time travel would cause (though your game doesn't explicitly call it that). The art style and visuals were great. I had quite a few of my earlier rather useless selves in the way confusing me but that felt as part of the charm, where as I now when I have a better understanding of how the game works it would probably be possible to do things quite organized instead. Great entry. | |
| Oct 4 18:13:45 | 13m 09s | Exorcist Patrol | ♥ 2 | I got to the panda/bear enemy before giving up. The game-loop felt innovative and I liked that the theme interpretation didn't imply stress though it kind of looked like it would, but instead was a matter of space. The spells felt quite tricky to line up well to maximize the output but at the same time it felt fair. It took me a little while to notice the two track meant the two different spell casters, so perhaps some sort of more feedback beyond localization of the spell to show indicate their meaning could have been great. Very good entry! |
| Oct 7 12:13:42 | 65h 59m | Keeper Of The Worlds | ♥ 1 | I really liked the character design! The flatness but still not completely flat head. The game was a bit disorienting at start but became simpler and simpler the more flower were picked which was nice but also a bit unfortunate as it's generally better to add complexity as the game progresses. It was generally easy to understand though, and the objectives were clearly marked visually so that compensated for the disorientation. It might have been nice if the transition between worlds took a bit longer and faded from one to the other. Though I get it would be much harder to construct. Finally the lotus was a bit annoying to pick up since I ended up below it without the pick up trigger activating. |
| Oct 7 12:48:29 | 34m 47s | Lavalette | ♥ 3 | Fun little solitaire carcassonne. The 10 seconds game loop worked really well and the integrated music cues with time running out was very nice. I noticed two things: - It felt a bit odd that the first true game started off of the pieces I had kind of randomly placed during the tutorial... I think it would be better to restart with a clean table - At one point the game didn't feel sufficiently zoomed out when I wanted to build up right under the current score UI so I had to place a tile in another spot on the same row that I wanted to have it expand and give me room in the center. Otherwise really well made game. |