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Juutis

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TimestampSince previousGameJuutis's comment
Oct 8 11:30:15 Orbit Jam ♥ 1 Is the web version working correctly? For me the satellites just keep falling off the screen after launch. I can't seem to put them in any kind of orbit no matter where I aim.
Oct 8 19:29:06 7h 58m Meteoriseten ♥ 1 The aesthetics are great in this game. Especially the background looks very cool. Unfortunately the gameplay falls kinda flat. The meteors are so fast and the blob is so slow that it's basically impossible to reliably dodge the meteor. Maybe an indicator that would show where the meteor is going to fall would help a with this. Good job on finishing the game, though!
Oct 9 17:34:13 22h 05m Heartbeat ♥ 1 This is a very polished game. The audio and visuals are top-notch! The gameplay was very hectic and there was an almost panic-like urgency to flick switches and push buttons. That said, the keyboard bindings could use some improvement. Since the game is running in browser Alt and Ctrl are dangerous buttons due to the browser's own shortcuts. For example, in my Chrome Alt moves focus to the browser settings and Ctrl+1/2/3 switches tabs. I had to be really careful not to press too many buttons at once and after pressing Alt I always had to bring focus back to the game with a mouse click. Needless to say, in such a stressful game this added some unnecessary frustration. 😅 Also, I had very little time to read the text prompts after all of the ship's "features" came online. My eyes were too busy scanning the dashboard for things to fix. 😁 Overall this was still one of the best entries I've played in this LD!
Oct 9 19:19:15 1h 45m Frosten ♥ 1 Great job on the music and visuals! The core mechanic here is cool but it's a bit rough on the edges. The floaty/slippery movement (which kinda makes sense given the icy environment) combined with the precise timing and having to restart the whole level when you die makes the game very punishing. I think the game would feel more fair with a few very simple quality-of-life changes. Like the previous commenters have mentioned, not losing your "level building" progress upon dying would be great. Additionally, I think the game could remember the order of blocks so you wouldn't have to rearrange them every time when you restart. Also, the first jumps of level 7 are very tricky for no apparent reason, other than just frustrating the player for the sake of it. 😁 Still, the game kept me in its grip all the way to the end. There was a surprising amount of content! I spent a good 15-20 minutes on it.