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SoKette

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TimestampSince previousGameSoKette's comment
Apr 7 18:19:53 Harry the Haemophiliac Vampire ♥ 1 That intro was on point, the suspense and delivery was superb 😄 The gameplay is not groundbreaking, but hey, it's a 48h gamejam ! Edit : I'm now reading about your process from your comments here. I don't think the game would have needed much more gameplay to be much more "fun" (Don't know if it's the correct term for the idea I'm trying to convey here). I think adding a lot of visual/audio feedback for everything would have turned it from a "it's a game" to "ahah vampire go slurrrrrrp", by adding blood particles flying everywhere when you suck on some passerby, or a "slurp" sound effect when sucking on those necks. Also, your visual style really could have shined with just a little bit of 3d to simulate cardboard for every character. Since everything look like cut pieces of paper already. I know this style may look overused nowadays, but hey ! it's compatible with your style ;) And as a last feedback, the cherry on top could have been a little bit of jiggle/animation to the character moving and to the characters being sucked.
Apr 7 18:36:44 16m 51s Papper ♥ 1 I had trouble understanding how the physics is supposed to work. I would have expected the plane to eventually go up again when going fast, but I ended up planting a lot of plane in the ground 😅 But the theme and music are really soothing ! Totally had a good time ! :)
Apr 7 18:52:09 15m 25s Feline Flood Fiasco ♥ 1 Ok this is genius AND itching my retro console craving ! The gameplay mechanics are introduced really well ! I'm on linux and FCEUX worked great, but I couldn't make it work on Higan.
Apr 7 19:12:19 20m 10s Fox Driver ♥ 3 I've never done any lisp in my life and I don't really know what I'm doing wrong to run the game. Could you include a quick "how to start the game" please ? :) I'll be hype to check this game out later if you ping me when you've done it ! :) Edit : I read the entire log dump that running ./run produced and noticed a reference to a missing libglfw.so.3 so I installed libglfw3 (and libglfw3-dev, but thinking about it now, I should not need that one). It almost ran this time and core dumped, here is the log of the last fiew lines if needed : ```lisp (def win (create-window (integer 800) (integer 800))) (set-title win "Fox Driver") (make-current win) (load-font "DejaVuSans.ttf" (integer 22)) (loop t (thread:lock-mutex *swank-mutex*) (with-exception-handler (game-update) (lambda (x) (println x) (sleep 0.500000))) (thread:unlock-mutex *swank-mutex*)) ((mouse-move 383 . 228) (mouse-enter) (unknown 16)) Compiled shader with success Compiled shader with success (new-poly ()) Segmentation fault (core dumped) ``` @remco pinging you, you may want to read this for your ```gl_window_open``` problem. But for the ```lisp_sqrt``` I have no idea, I've never toyed with lisp :(
Apr 7 19:25:39 13m 20s The Pride of South Bastule ♥ 0 Building over @david-york comment, I would suggest using [pyinstaller](https://pypi.org/project/pyinstaller/) to make your executable available to everyone, not just people on windows ;)
Apr 8 20:12:27 24h 46m Zom-Beware! ♥ 1 I played it twice because I messed up on my first attempt, trying to maximize my building potential first by having lots of banks and houses. I then realized that you could not reassign buildings :D I finally understood on my second try that you actually have to build as much builders as possible to fight of the invasion (well... I think ? Maybe I misunderstood something ?) The game feels a little bit slow and uneventful, but I definitely like the music and the board game feel. Also, noticing that it's turning dark and the invasion is getting closer was a nice use of dynamic lighting :)
Apr 8 20:19:11 6m 44s Space Onslaught ♥ 1 Dat Starcraft feeling was great :D The only thing missing that may have been added during the compo was some kind of UI / text to explain what the different buildings were doing, would have made a huuuuge difference ! (EDIT ! I'm dumb, it's literally on the itch.io page...) I had to experiment a lot to get the hang of it. But overall, PRETTY FUN !