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| Timestamp | Since previous | Game | 1tater_no_tots's comment | |
|---|---|---|---|---|
| Apr 8 03:45:46 | Foundations | ♥ 1 | I love card games, so this was an interesting take on the theme. I didn't realize the connection until I found myself without a king on the base layer. Well done. | |
| Apr 9 08:26:49 | 28h 41m | Till It's Over | ♥ 3 | You really nailed the mood and atmosphere. I liked the empty feel of the map. While it does make it easier to let members of the party die off, it's still feels tragic to find that there was a crate right next to your base in an unexplored direction. |
| Apr 9 08:50:11 | 23m 22s | Inevitable Greenery | ♥ 3 | Cute game, however I ran into a couple issues. I got soft locked in the cutscene that pans over to the nuclear plant. I must have gotten stuck on the cutscene trigger because every time I tried to move, I would trigger it again. Additionally, I found the footsteps to be too loud and distracting, a little unbalanced alongside the soft peaceful music. |
| Apr 9 09:16:32 | 26m 21s | Not Af-RAID | ♥ 0 | Great game, it felt quite polished. I love that you made a deck building game that fit the theme. The only thing that stood out to me was the stress bar. While the stress bar is a nice touch, does it do anything? It doesn't seem like there's a consequence to filling it. |