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Feedback comments for LD49
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| Timestamp | Since previous | Game | windfall890's comment | |
|---|---|---|---|---|
| Oct 4 22:20:31 | Sky High Islands | ♥ 1 | Echoing above comments, WASD for isometric controls are a bit odd. Concept is great though, and I liked the audio design for interactions as well as the icon based tooltips on the map. Nice work! | |
| Oct 4 22:25:51 | 5m 20s | UN's Table | ♥ 2 | This is awesome and clever. The interactions for combat took me a second to figure out, but once I did it was hilarious to play. This project is carried by the audio design honestly. Its funny and it pairs great with the 90's web comic aesthetic of the rest of the game. The title screen alone is witty enough for a few stars, and the game is well concepted and fun on top. Including local multiplayer in a jam game is also very cool. Nice work |
| Oct 5 14:43:39 | 16h 17m | Collapsing Cave | ♥ 1 | loved the animation on the stretchy pickaxe and the character model. nice work! |
| Oct 5 14:58:31 | 14m 52s | The Horse Without A Stable | ♥ 1 | I think the mechanics work great, with the exception of items not sliding with the carried object. The animation on the player, and the 'slam' mechanic were flavorful and interesting. I also think the early levels are highly overtuned for a jam game, I wanted to see more of the objects but got bored trying to get through the earliest stages. It controls smoothly, and has nice complete menus, scores, audio design. So great polish work in such a short time. |