Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → MorePixels
Feedback comments for LD48
MorePixels's games and stats for all events →
| Timestamp | Since previous | Game | MorePixels's comment | |
|---|---|---|---|---|
| Apr 27 02:09:00 | Planet Driller | ♥ 2 | This game was pretty cool! It has a lot of potential. Maybe you should look at turning it into a mobile game, it seems like it could be good as a mobile game. | |
| Apr 27 05:03:18 | 2h 54m | Corla | ♥ 3 | This was a really cool game. I really liked the different items. the game really gave me a binding of isaac feel |
| Apr 27 11:11:41 | 6h 08m | ABYSSN'T | ♥ 4 | Your game was really cool. The effect for the black hole were amazing. |
| Apr 27 11:18:47 | 7m 06s | Colour Mine | ♥ 1 | The pixel art was really cool. I liked the switching colours with different abilities feature |
| Apr 27 11:38:03 | 19m 16s | ARG: Journey for the Sushitos | ♥ 1 | The game was pretty cool but at times I wasn't sure where to go. |
| Apr 27 11:41:47 | 3m 44s | DrillTillDeep | ♥ 2 | The game was pretty interesting would be cool as a mobile game |
| Apr 29 11:31:12 | 47h 49m | What Happened in Addison's Grotto | ♥ 2 | Oh my god this was incredible, I was terrified the whole time at what was going to happen. It had me in suspense the whole time. You did so well on this everything worked really well together, the visuals, voice acting, audio and music. Well done on this! |
| May 1 09:27:11 | 45h 55m | In Search of Paradise | ♥ 1 | This seems like it could be an interesting, but it was a bit dark through out the game I just want upwards by chance and found the way |
| May 1 09:37:18 | 10m 07s | Spectregram | ♥ 0 | I loved what this game looked like although I was a little bit confused at first. |
| May 2 12:14:35 | 26h 37m | An Unforgiving Sea | ♥ 1 | Sweet game peeps, was pretty cool |
| May 2 12:28:41 | 14m 06s | A Quest for Cheese | ♥ 1 | The visuals were really good and the last level gave me a really good challenge which I liked. It made it feel rewarding when I completed it. The only thing I think I could really suggest is making the camera more centered on the player and when I would move up or down I would hit things without even seeing them. Same with moving to the right. |