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Feedback comments for LD45
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| Timestamp | Since previous | Game | Remco's comment | |
|---|---|---|---|---|
| Oct 8 21:51:29 | Terra Nil - Reclaim the Wasteland | ♥ 1 | I'm in awe... there's so much on display here. Gorgeous pixel art with translucency and animation. Relaxing music. The amount of polish that has gone into this is staggering for a compo game. Not just in the game itself, but in the extra bits like that you can zoom or have working difficulty settings, or a dedicated button for screenshots. It's so nice to play a game in this genre where you're _not_ destroying nature as a byproduct. The game itself can range from relatively easy to challenging to impossible, depending on the map. Case in point, at one point in generated 3 small size maps without rocks in a row. The balance is great, and I probably think otherwise if I play a couple of more times, but I think now that either the water-pump _or_ the calcinator (but not both as they make a powerful combination) is a little on the expensive side. (At least if the excavator can't be used much because all the riverbeds are in slightly the wrong place, like in my large size playthrough.) Also I'm not sure if you'd need the excavator very much if playing map sizes of regular or below (I didn't need it in my medium size/normal difficulty playthrough) ... this is just speculation though, I might be off. Some other things you might want to take a look at (besides the small map generation) if you decide to make a post-jam version: - You can run out of funds, then 'unrun' out of funds if the last thing you built generates enough for the next purchase. - When deciding where to place a windmill, I noticed that it was sometimes rendered behind some rubble that was on top of the dirt. - I was able to build a windmill (I think on or near the edge of the map) when not on rocks. This gives you a windmill that doesn't power anything, which is a bit confusing. (With 'regular' buildings you have: oh this doesn't work because it's not powered by a windmill). - A warning when something you build would go over your funds would be nice (as well as a bulldoze or some other way to remove buildings). _E.T.A.: It worked just fine on Linux Mint_ | |
| Oct 29 18:34:44 | 500h 43m | Bruno's Bootstraps | ♥ 0 | I'm not sure how much can be said about this: The game does little, but does so quite nicely. I like that there is some tutorialization that then smoothly transitions into the normal gameplay. I'd like to have a few more things to see beyond the moon, since if you get into it, you can get high quite easily. The music is soothing, which is nice, though I'm not sure if it fits the game. Then again, I'm not sure what _would_ fit :-) |