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Feedback comments for LD44
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| Timestamp | Since previous | Game | argensis's comment | |
|---|---|---|---|---|
| Apr 29 17:27:10 | Bank Burner | ♥ 1 | Just beat it, I liked the soundtrack and the gameplay did well focusing on its primary mechanic. It was very polished for a game jam. The game works fine in wine for any Linux users. Level 9 felt a bit out of place in terms of difficulty curve, and still feels like the hardest level, but maybe I missed something. | |
| Apr 29 17:34:11 | 7m 01s | Ghosts | ♥ 1 | Not really very much in the way of gameplay, though the audio did help with the lonely feel and the graphics also helped bring that atmosphere across. I guess the goal is to get the most postive - negative, but it wasn't clear until I first saw the game end screen. |
| Apr 29 17:43:30 | 9m 19s | New Home. New Tomb | ♥ 1 | I had some issues actually playing this game: I read the help, and started the game. I wasn't quite sure of what the objectives are: Fill the map? Is that possible in Life, won't they all just die the next turn? Also I got trapped in the help menu, couldn't exit out when I pressed esc. If that's the wrong control, might be worth putting it on the game page, or just putting the contents of the help page here in general. After a second attempt, I managed to trigger the simulation, and then harvested the plants, which gave me currency and I ended up in a screen where I could place cells. But then I had no idea what to do from there, none of the Sow/Pause buttons seemed to do much at this screen. After a bit more playing about, I figured out that the goal is to profit by making more points when you harvest cells than you spent to start it. So then I went back to the continent screen, and tried to unlock another one. After finishing level 1, I had 27 currency, and continent 2 looks to cost 10c, but I couldn't figure out how to unlock it. |
| Apr 29 17:54:55 | 11m 25s | SPENDOTRON: 2019 | ♥ 1 | Quite challenging. The shooter mechanics work well and it fits the theme. I liked the arcade style game over screen with a high score. |
| Apr 29 18:10:03 | 15m 08s | Populistic Optimization by Genetic Selection | ♥ 1 | Fits the theme well, mechanics eventually clicked though the meters are _very_ small which made it hard to read information to make decisions. Didn't make it past the aggresive creatures stage, though that might be my fault for killing off all the outer units at tbeginning assuming they were the hostile ones. |
| Apr 29 18:18:24 | 8m 21s | Radioactive Worm Storm | ♥ 1 | The robots seemed quite difficult to control for me. I did like the graphics of the thunderstorms and when I noticed it the robots getting out of the cart and into the tower. The wall of text explanation could be delivered better in game, and it felt like having more than one beacon at any point might have been what's confusing the robots, so maybe an option to place a beacon clearing old ones? |