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Filip Bergkvist

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TimestampSince previousGameFilip Bergkvist's comment
Aug 15 12:16:47 Prog-Jet vs Guardians ♥ 1 I don't really get it... The point isn't clear, the bike is very slow, and turning is very imprecise. I tried to get the turning timer down but I just can't manage to turn when I want to. If I press right, I want to turn right on the next square, not the one I am currently on or the next one. Look at how Snake handles this kind of movement. The camera is also jarring and needs to be more advanced than simply parented to the bike. Sorry for being very negative, but there is a lot to work on. However as you said it is very playable.
Aug 17 00:39:29 36h 22m Loneliness ♥ 3 Ok so I played it, for like 5 seconds longer than my girlfriend did. No way in hell that I go any further. The atmosphere, the noises. Nope, nope and nope. Great job guys in making me really not want to play any more... Despite making a scary game I really hate playing them, I can barely playtest my own game, but I don't trust you guys. I don't know what's going to happen and I really don't want to find out... The models, lighting and materials look great. You seem to have put a lot of effort into the walls and furniture. The walking "animation", or wiggling is really cool, makes it more immersive. The walking sound could use some work though, it has a very sudden start. The audio that I heard otherwise was great. The knocking sounds so real! Personally, I would want a toggle for motion blur because it makes me sick, but it was a jam game so it doesn't really matter. Just FYI, I stopped playing when the light turned off in the first room. As I said, I don't trust you guys, you would have spooked me. Sorry for not being more detailed, but I just can't...