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sayumeki

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TimestampSince previousGamesayumeki's comment
Apr 27 05:52:26 Rhythm Card Hero ♥ 0 Have you played Taiko no Tatsujin? The red and blue notes in one lane scrolling in the center really remind me of that sorta look. I think it's a neat concept and I died a fair bit trying to get a super combo going (which is a cool strategy bit)! What I'd like to see is different icons for collecting and using a card, since I can't easily associate "red" and "blue" with "get" and "use". Or was it the other way around... In a full version I'd like to see something like being able to customize your deck of cards so there's a bit of strategy to how you attack (or even, possibly block enemy attacks - you could add a third note for that or something!).
Apr 27 06:07:00 14m 34s SoccerTurn ♥ 1 Nice work! I appreciate the effort you put into both the presentation and the documentation for the game. I like the graphics a lot - though there's no animation, the camera motion and the colorfulness of the sprites and soccer field make it feel plenty alive. At first I wasn't sure if there was a lot of strategy to it with it just involving moving and occasionally kicking, but I got in a pretty heated battle with my friend which ended in him scoring an own goal (I had kicked it just short of the goal). I think getting a grasp of how to cover players and how it's easier to cover distance with passes helped a lot. I think the strategy could be enhanced if you could see a possible range of motion for the player/ball when you are about to take an action, so you have an idea of what they are capable of - sometimes I'd move 2 feet and be so disappointed! Also, it is frustrating when it'd be my turn and it'd select the keeper - if there was some way to either choose a player or rotate evenly, that might be cool. One playability improvement I'd suggest is to have moving be the default, so we didn't have to keep reaching for 1 on the keyboard before clicking - then you could still hit 2 or 3 if you wanted to do something else. Overall I thought the polish was great!
Apr 27 06:23:37 16m 37s Cardbound ♥ 2 Agreed a lot with BluShine's feedback here. I think the puzzle-like concept of this game is really neat, with the control scheme of platforming based on a limited set of actions you can activate. And I was also tricked by level 2 like others. :P I agree that the camera is a little tricky and the card-drafting part as it is currently feels extraneous - I think something that would help 'guide' the players a lot in early levels would be to have a smaller subset of actions (and/or guideposts in the level iteslf) so it's obvious what the "correct" combo is. But it sounds like you had that sorta idea anyway and just ran into time constraints. :) I also think it's a little hard to visualize the actions in hand - the suit/letter combos don't seem unique per action (like there are two different S-Spades in stage 1) and the "hand" organization means the text is covered up sometimes. I like casino theming but it might be easier to have unique icons. p.s. Having the chara trail be visible is cool! Maybe you can also add icons for where cards were activated.
Apr 27 06:33:23 9m 46s One More Arm ♥ 1 The theme of this game is a lot of fun! The music, sound, and graphics are all really satisfying, and I was surprised to score a row of 7s on my third play - though it seems more traditionally "valuable" symbols don't pay more points? I had the same experience as Budaniel where I would die really quickly to the bottom row until I learned the 'jump' was really a 'jetpack'!