Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → impbox

impbox

Feedback comments for LD41

← LD40   LD43 →

impbox's games and stats for all events →

TimestampSince previousGameimpbox's comment
Apr 29 07:58:17 Rogue Poker ♥ 1 Really cool idea, however I think it'd be better wtih maybe 7 and up since there's too many combinations it was difficult to make a hand with anything more than pretty boring things like a pair or occasionally two pair. Maybe add a way to restore health (cards in the suit of hearts perhaps?) maybe each suit could do something different, spades/clubs does more damage, diamonds gives more points? not sure.
Apr 29 15:01:49 7h 03m Cropshots ♥ 0 Was pretty fun, I wasn't always able to tell when a plant was fully grown though and by the time I had realised it had often disappeared. It'd be good to make it more obvious when it transitions to being ready.
Apr 29 15:10:59 9m 10s Rythm is Lava ♥ 2 Looks quite nice but I don't know that it quite works as what is intended. The rhythm component seems mostly ignorable since you don't take much damage from lava and can just walk over it quickly, I think making it 1 hit kill would help with that. And the puzzle element seemed mostly ignorable too since you only need one of the two to get to the exit so you can mostly focus on one character and ignore the other and play it just like a normal platformer except for the annoying bit where if one character goes back to the previous level you have to redo it (which was more annoying than fun). I was confused why my characters kept making puffs of black smoke when they weren't near lava.
Apr 29 15:20:10 9m 11s Witchbeat ♥ 0 Super lovely art! Some of the nicest pico8 I've seen. I enjoyed the music and sfx and dialogue too. I found the rhythm stuff quite difficult, but it seemed easy to cheat just by holding down the button. I'm not sure if the timing went with the music or not. I think there's a way to sync stuff to the music with pico8 though, if you're not doing that already it'd be a good idea, "stat(20) through stat(23) return the note number (0 through 31) of the sound effect currently playing on the four channels, respectively. If no sound is playing on the channel, stat() returns -1.". I died a few times and gave up but I'd like to play more, going all the way back to the beginning and having to redo all the dialogue was a bit annoying. But amazing job!!
Apr 29 15:21:31 1m 21s MATCH3+CONNECT4 ♥ 1 Kinda hard to play with one player, but beautifully polished!
Apr 29 15:27:48 6m 17s Jump N' Shoot Man Ludum Dare 41 ♥ 0 Art is beautiful. Weird having the A button to start instead of one of the ones you use to play the game. Unfortunately neither of the main things, jumping and shooting feel good and satisfying. The shooting SFX sounds really dull too. Respawning over pits isn't great either. Very keen to try out the engine at some point though. Hope you fix this up a bit!
Apr 30 11:11:15 19h 43m PE@CE ♥ 1 Quite a nice little platformer, the jumping and wall jumping needs a bit more polish I think, but I had fun playing it. I'm not sure if/how it fits the theme. The graphics were nice.