Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Sempiternal
Feedback comments for LD40
Sempiternal's games and stats for all events →
| Timestamp | Since previous | Game | Sempiternal's comment | |
|---|---|---|---|---|
| Dec 4 04:32:26 | Cantrex | ♥ 0 | Seems like a fun game but a rate at which your hunger grows becomes too fast around 35 seconds mark where if a rocket kills a pig (which you don't seem to have any control of) - you lose | |
| Dec 4 04:35:34 | 3m 08s | Rebel Call | ♥ 2 | Amazing game, although a bit too difficult |
| Dec 4 04:48:22 | 12m 48s | Rogue-Light | ♥ 1 | Great game! I just wish I could use WASD instead of arrows :c arrows + mouse is not the most ergonomic combo on laptops |
| Dec 4 05:01:30 | 13m 08s | Ludum Dart | ♥ 1 | Simple concept but great execution! Love the sound effects and the overall art style! |
| Dec 4 13:04:09 | 8h 02m | Greedy Dungeon | ♥ 2 | Gameplay-wise this must be one of the most fun and polished games I've played so far! Good job! |
| Dec 5 04:03:38 | 14h 59m | Friendly Fire | ♥ 1 | Love this submission! A few suggestions for improvements: - A way to manually select a level you want - Make colliders at the bottom of the level taller, or make walls see-through. I've "lost" a couple units there behind the bottom wall when moving hectically and couldn't figure out why I haven't lost yet :D - Make some sort of a slider representing ratio of units on each side, so you can see who has more units left in real-time.. to spice up the local multiplayer trashtalk action ;p - Sliiiightly smarter initial formations. It is a little frustrating to lose a quarter of your units in the first second because of the way they are spawned. But still, a very solid submission! Love it! |
| Dec 5 16:20:57 | 12h 17m | Techno Fever | ♥ 2 | I __absolutely__ love this! I only wish restarting would bring you back to the character selection screen so I can play as a different character next time :D |