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Feedback comments for LD4
Zaphos's games and stats for all events →
| Timestamp | Since previous | Game | Zaphos's comment |
|---|---|---|---|
| Commies! | An excellent entry on all fronts. | ||
| Tekram-S (v1.1) | A bit dull conceptually, but something I've never seen before and surprisingly fun to play, so I'd call that a success. Feels nice and polished; a solid gui / design for such a short time. Good job :) | ||
| Microbattle | Not sure how it related to the theme (I mean ... aside from the text that claims the triangles are virii...), but it's a cool gameplay concept with a solid implementation, and it's good fun, and the sound effects are way cool (I dunno, there's something special about the 'eating' sound; it hits the spot) ... so ... good work! Integration of help and game is cool, a nice touch. | ||
| infeXion | Great art, solid implementation of a classic concept. Particle effects and transparencies rule. | ||
| Zombiepox | Zombies get stuck on walls, thus removing most actual play value to the game, but the great art, fresh concept, and relative polish pull it through. The sounds can get rather annoying ... | ||
| Cuzco's Goat Bloat Game | Seemed the game crashed the first time I died and entered a highscore, but I could not replicate that. Very fun, fresh game; a great twist on the theme, funny sound effects, etc. I sucked at the game, but it still entertained me ... | ||
| Shrooms! | It's a solid production, great art, a new concept ... but it's boring, horribly so. The idea just didn't work out. Maybe if it played faster, but even then it's a bit too random to be interesting to me. | ||
| Infected! | A solid entry -- could have used some gameplay fixes / changes, but good overall. | ||
| Invasion of the Blobs | Some fatal bugs bring it down, but it's a cool game none-the-less. Very nice concept. I wish recharging would go a bit faster -- it seems it could do so without changing gameplay significantly, and it's boring to wait for a recharge. | ||
| The Trouble with Tribbles | Interesting concept, decent art (animation would have been nice), but the gameplay just isn't fun. Bogged down by some bugs as well. | ||
| OSWar | An old game done with a very painful interface, in which the mouse doesn't properly correspond to the selected rod, and the computers obscure the display. Starting grid is large enough that it seems most of the game is just looking for squares that only have one or fewer walls, a process made painful by the layout. Menu system is hackish, but that's understandable for a 48hr. Graphically it's not horrible. | ||
| Zombie Death (FINISHED) | Game overall was just ... not very fun. I couldn't get past level 3, the civilians were unreasonably dumb, perhaps I just suck but it seemed the learning curve was not right. Sounds were annoying. Graphics were ... not particularly interesting. Concept seems rather standard. Does fit the theme, which is nice. | ||
| Gooploid | It's well done but ... far too slow to be interesting, and not particularly cool conceptually. A speedup such that most of the time in not spent waiting for something to click, and it would be a small pleasure. | ||
| Mucus Infection | Well, it's a finished, playable game. | ||
| War on Infection | A good start, and playable, but lacks polish in gameplay and seems to have been a bit too much to do properly in a 48h. Gameplay sorta fits the spreading / infection theme in that one must acquire bases to win, but it's a bit weak. |