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Jack D. Taylor

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TimestampSince previousGameJack D. Taylor's comment
Aug 16 22:29:17 Mars Escape ♥ 1 Love the overall exploration idea, but unfortunately was unable to find an escape pod in that mountains. Got to the end of canyon, got a lot of batteries and even managed to get up the cliff (though it looked to me a bit "hacky"), but it wasn't enough to get to the mountains to find more. #### What I liked * **The game is not that hard** in the beginning (compared to a lot of other LD entries, including my own 😃) and gives player some ability to explore. * More or less **nice graphics** (the lava effect is neat). * **Terrain at the beginning** (before caves) and partially at the canyon doesn't look boring. #### What could be better * **Some parts of the map** could have more batteries to make exploration a bit more feasible (so you don't run out of power just because you've chosen the wrong direction). * **Caves and end-game terrain could be more realistic** (especially end-game mountains) or, atleast, more detailed. Caves are looking very similar to each other so it's easy to get lost there. I could suggest make all caves go only deeper, so player will be able to get out just going upwards. And more unique details also could improve that. * The game severely lacks **the checkpoint system**, so the player don't have to start over from the beginning if he ran out of power just in two meters from escape pod. #### What doesn't make sense in my opinion * If **sprinting** does not consume any kind of "resource" (stamina, battery, etc), but allows me to go faster (so consume less power per meter) - why should I release Shift key at all? Therefore, you can just make player go faster in the first place and remove run mechanic completely. Or, if you add some "stamina" or make running drain battery, you should also add some mechanics, where using sprint will be crucial (e.g. some enemies you have to run from or something like that), otherwise it will be used constantly again (if you choose "stamina" mechanic, player will just use it every time stamina bar is full, because average speed will still be better, than if player will just walk), or it will not be used at all as it will be wasteful (like a flashlight) * **Flashlight**. It doesn't make sense as you don't need it in caves at all (although, maybe I was facing some kind of a bug or graphical issue). Yes, it is more convinient with flashlight turned on, but it consumes the battery, so as long as it's not black screen in caves, player will not use it. #### Overall Overall good and fun game, that could have some more love to make it better. The idea of the game is clear and the game is more or less addictive. Will be nice to see this game more polished as post-LD version.
Aug 17 01:57:52 3h 28m Clumsy Clemens in Space ♥ 1 One of the best compo entries I've seen so far. It took me a couple of tries to accomplish the task, but it was a great fun to play this game. Great job!