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vcyborg

Feedback comments for LD37

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TimestampSince previousGamevcyborg's comment
Dec 13 08:57:00 Reckless Redecoration Haha had fun playing it! I like how you characterized the clients, just with the style and a few words and you can already figure what they want. <br/>And, what it is that the wife doesn't like??
Dec 13 09:28:00 31m 00s Obi's Christmas Adventure Hi! A few observations: <br/>The bakground can be a little distracting and hard to separate from the foreground. You can tone it down, simplify it, add parallax, etc to solve this. Seems especially important for a fast game where a little mistake requires you to start from the beginning. <br/>I'd change the 'Click to start' for a keyboard input, that way is easier to keep playing once you die. <br/>And for the platforms, it would be a little more fun to just have a collision after coming down from the jump (like in doodle jump). <br/>I like the idea of a dog jumping more than a human :D <br/>Happy holidays too!
Dec 13 09:53:00 25m 00s Loading... Please Wait Extra funny for me, running this on XP. The localization joke killed me! Great idea!
Dec 13 19:36:00 9h 43m levelone Great idea and design! Really fits with the theme and LD. One of my favorites. Well done!
Dec 15 08:05:00 36h 29m Roomies Love the idea and the blueprint style!
Dec 15 08:43:00 38m 00s Porno Tales: part 1 (Warning: NSFW!!!) Nice art and effects! It was fun :) <br/>But the game feels arbitrarily hard and too random. Some suggestions for balance: <br/>Give immunity to player for a second after a collision <br/>Show indicators for the direction of the next rows of enemies <br/>Give player more velocity and less acceleration, to make the player feel less cheated when changing directions fast. <br/>Reduce the amount of enemies per rows, some of them were half the room in span. <br/>Leave gaps in rows of minions. <br/>Reduce room to be entirely visible without camera movement. <br/>Place next batch of minions relative to mushroom or player position. <br/> <br/>Hope it helps!
Dec 15 09:50:00 1h 07m Bedtime Fright Really cool! Simple mechanics that work well, love the art and the feel of the game. I don't know how many levels you guys designed, I'm in level 20 now, that's some fast level design! Dad can't protect you, he's a monster too (twist!)
Dec 15 10:32:00 42m 00s The Changing Room Nice! Reminded me a little of Adventures of Lolo, and I love that game!
Dec 15 12:01:00 1h 29m (One) Room for Improvement It was challenging! A little frustrating but fun. Still wasn't clear for me the purpose of the lighted areas. <br/>Definitely play the java version, web version made it almost impossible to double jump for me.
Dec 15 12:34:00 33m 00s At Night They Come After game over there's no way to restart the game, only refreshing the page (Web, using Firefox). <br/>I like the idea, but without sound (I can't use sound) it has too little feedback. It would improve with some visual feedback on collision and when landing a shot. <br/>Also a little texture on the floor would improve the feel of movement. <br/>Hope it helps!
Dec 16 10:00:00 21h 26m Flight Attend-A-Thon I like it! For some reason it doesn't stress me out as much as most management games, I think it is because of the psychological pause of going to the popup cart-sorting screen. Well done! <br/>One thing: I would add to the tutorial how to go to refill items (the mechanics/controls) as it was a little confusing when the refill section was out of screen. Maybe even making it a persistent UI button could work. <br/>Nice game! I enjoyed it!