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Feedback comments for LD37
Solifuge's games and stats for all events →
| Timestamp | Since previous | Game | Solifuge's comment |
|---|---|---|---|
| Jan 2 20:55:00 | Home Cat | I liked that the mouse required some puzzle-solving (had to be off the ground to lure it out) but the Mouse level was still PRETTY TOUGH, and took several minutes. I had to drop from the chair; anywhere else, and the mouse would change direction before impact. <br/> <br/>Note: A computer's reflexes are going to be way faster than a human! Give us humans a break and give the computer some lag-time in reading the situation and changing their behavior. Or just make the target move slower so we can make up for it! <br/> <br/>I liked the visual storytelling in the background; as time goes on, the owner finds and leaves a partner, gets a stove, etc. <br/> <br/>Also, though cats aren't human, I'd still call them People or Persons! They certainly have personality. :3 | |
| Jan 2 21:03:00 | 8m 00s | Zombie Fight | Like Jessey said, it didn't seem to kill me off properly at the end; couldn't move, but could shoot. <br/> <br/>I really liked how hectic the music felt; it did a good job of setting the mood. The way that hitting a Zombie made it move faster also presented an interesting strategy element, in a simple game like this. Thanks for putting it together! |
| Jan 2 21:32:00 | 29m 00s | Story in a Room | I'd agree with the first few comments, in that the gameplay itself was sorta problematic. As the audience attempting to interact with the game, we need to get feedback from the game when we do something right! <br/> <br/>I stumbled on the solution to the first scenario by hitting E in front of the detachable-looking panels, not because I thought I was getting replacement parts, but because I wasn't sure if I'd actually "gotten" anything from either of them yet. <br/> <br/>Giving the players Feedback, whether that's a sound effect that plays when you do something, a graphic in the environment that changes (say, a panel pops off a thing), or even a bit of dialogue that says "good job getting the <Item>. Now put it somewhere" or something. The player can't peek into the code while playing, so you need to communicate when they do something right or wrong. <br/> <br/>Other than that, I enjoyed your artwork, the bobbing-animation for when you had no ground, and especially enjoyed the story. What a neat scenario you painted! I assume VAL was the AI, yeah (that could have been more clear). I wish them a happy life together on the planet. :3 |
| Jan 2 21:44:00 | 12m 00s | Rescape | Could use some movement tweeks to minimize the occasional frustrating jump, as a few folks suggested. Nice visuals and audio, neat collect-a-thon race against the clock concept, and a fair bit of fun, for a relatively simple game loop. Thanks for putting this together! |
| Jan 2 22:01:00 | 17m 00s | Nightmare Room | Neat twist on "tower defense", with the jack-in-the-boxes as static defenses. I didn't see a bug-critter get into the room when I died, and I'm wondering if it was a code-bug that did it. <br/> <br/>I appreciated the solid pixel art and sound effects, especially the breathing. Good feedback and interesting gameplay overall. I like to win, but I don't mind survival games either. Thanks for putting this together! |
| Jan 2 22:59:00 | 58m 00s | One room arena | Nice, high-energy shooty survival game. I enjoyed it! The sounds and visual effects (the hordes outlines blurring together, for instance) were really nice! <br/> <br/>The most frustrating part was definitely the spawns; enemies could spawn literally on top of you, and was what ended most of my runs. It didn't feel fair to the player, since it wasn't something I could predict or prevent. A small activation time for recently spawned enemies (perhaps rendering them transparent for a few seconds, and not allowing them to collide with the player) or a warning of locations that will spawn enemies soon, so the player can get away, would both be good fixes. <br/> <br/>Thanks for putting this together! It was fun. |
| Jan 2 23:10:00 | 11m 00s | Witchy Potions | Nice, simple Match-3 thinger you've got here. Sorry your drive and motivation is being butts right now, but congrats on the accomplishment! <br/> <br/>I dig the colorful pixels and sounds; association to the theme was pretty loose, but I sorta get the circumstances. <br/> <br/>Keep doing your best at any given moment, and thanks for putting this together! |
| Jan 3 02:03:00 | 2h 53m | The Totally Normal Room | Wasn't expecting this to be so creepy and moody! Really liked the subtle changes to the room when you're not looking. |
| Jan 3 02:04:00 | 1m 00s | Chemical Chaos | The flames were nigh impossible to keep up with... I couldn't remember all the chemicals! <br/> <br/>I appreciated the sense of humor, and the hectic gameplay. good work! |