Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → KobiHawk
Feedback comments for LD37
KobiHawk's games and stats for all events →
| Timestamp | Since previous | Game | KobiHawk's comment |
|---|---|---|---|
| Dec 12 05:22:00 | One Room Hotel | Really cool game! Very tight controls and the graphics spoke for themselves, despite not reading the help I had no confusion about what I was supposed to do. | |
| Dec 12 05:34:00 | 12m 00s | Video Games Are My Life | Ooh, nice mood. Platforming was good once you get used to it, though the hitbox on the character didn't feel accurate for the spikes. No checkpoints was a bit annoying too. I found I wanted to finish the game just to get more of the story, so that's got to be good, right? |
| Dec 14 06:17:00 | 48h 43m | Rat House | Yep, same problem here on the Windows version. |
| Dec 14 06:26:00 | 9m 00s | Exit The Room Update 1.1 | Not very fun, and I wasn't even sure that I had beaten the game once I'd opened the door. Maybe change the screen? |
| Dec 15 19:12:00 | 36h 46m | Live to Die Again | Really nice game! I think the enemies got harder the longer you survived but I couldn't really tell. |
| Dec 15 19:17:00 | 5m 00s | Royal Rise (Online Multiplayer) | Neat game! Being able to climb up the walls is overpowered I think. |
| Dec 15 19:23:00 | 6m 00s | Battle Dungeon | Yeah the game is definitely incomplete. I couldnt tell how much health I had, so I ended up Alt-F4ing out of the game before I ever died. The hitbox on the attack is also a bit strange. Neat fundamentals, shame I couldnt play the finished game |
| Dec 17 08:34:00 | 37h 11m | Hikikomori | Pretty neat game. I found the controls a bit unresponsive as sometimes going near the bed/games wouldn't trigger them properly. Loved having to push people out of your room! |
| Dec 17 08:38:00 | 4m 00s | Well of Youth | Really good graphics and music! Gameplay feels good and I quickly learned how to bait the large enemies. Nice game! |
| Dec 17 09:04:00 | 26m 00s | Mirror | Really nice game! Would give a 6/5 for mood if I could. <br/>I think the game needs an audio cue for when the enemy is following you. Maybe like a sharp violin sting or something to shock the player? Since I found I had to run into it to make it follow me which kind of took me out of the experience. |
| Dec 24 18:56:00 | 177h 52m | Don't Stop Me | Solid game, was a bit too difficult but I did beat it eventually. |