Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Nonakesh
Feedback comments for LD37
Nonakesh's games and stats for all events →
| Timestamp | Since previous | Game | Nonakesh's comment |
|---|---|---|---|
| Dec 13 22:08:00 | Riftong | Overall a nice and good looking game, I just wish you would have allowed window resizing, right now it's just tiny on my 4k screen! | |
| Dec 13 22:23:00 | 15m 00s | Keep Listening And Everybody Explodes | Very good execution. I didn't complete it though, I would have if every level would be repeated individually, but having to restart from the beginning for multiple times was too frustrating. |
| Dec 13 22:32:00 | 9m 00s | Don't Stop Me | A really nice idea, graphics and sound are well done too, but the enemies are extremely hard to hit. Dying after one hit might me realistic, but it's just frustrating in this case, especially with horizontal shots thought the windows. Closing the windows would be great if they would close faster! <br/> <br/>Maybe you should have added the current mode as a hard mode and made a easier mode as well. With half of the enemy movement speed and no damage to the player. |
| Dec 13 22:42:00 | 10m 00s | Shit Happens | It may literally be toilet humor, but I think the basic idea was kind of funny. I just wish the game was less buggy. Well, at least now you know why probably everybody else used a game engine instead. It's just a lot easier and more efficient. Kudos for trying though! |
| Dec 14 12:06:00 | 13h 24m | Dead By Christmas | I'm not really a fan of RPG Maker games, but I'll try to be fair anyways. <br/> <br/>The game itself is kind of funny, I like the idea of adding the intro as a minigame later, although it felt a bit out of place at the start. <br/> <br/>There's really not much to say about the game itself to be honest, it ends before it starts. Well, still props for trying, I hope your partner doesn't drop out next time! |
| Dec 14 12:10:00 | 4m 00s | Big Foot Arena | Yeah, that's the problem with local multiplayer games on Ludum Dare, even if they are fun, a lot of people won't be able to play them |
| Dec 14 12:40:00 | 30m 00s | Piece of Meat from JohnKevinProd | Too bad you didn't have the time to make this game actually playable. The idea seems like it could be fun to play! |
| Dec 16 13:30:00 | 48h 50m | A.R.M.D. | Really nice game! I could easily imagine this being a larger game with multiple stages of enemies and turrets. |
| Dec 16 14:09:00 | 39m 00s | MEEPLE MAdNESS | A fun little game with a really nice atmosphere! The AI is as bright as a well cooked potato, but somehow that felt right in this game, there just isn't place for intelligent predators here. The only thing I didn't really like is that the pillars change randomly without any indication where they will be next. But with the relaxed AI that didn't matter too much in the end. |
| Dec 17 11:10:00 | 21h 01m | Hall Puzzle | Windows 10 here, I have the same problem as @amras0000, but with a slightly greenish background. |
| Dec 17 12:25:00 | 1h 15m | AFK | This game is highly infuriating. Great work. |
| Dec 18 15:29:00 | 27h 04m | Labitect | Well, that's rather grim. I'm getting a bit Dwarf Fortress atmosphere from your small innocent messages describing cannibalism and poop eating. I could imagine this game being quite fun with an actual goal. Like this it is a nice sandbox, but obviously not much of a game yet. Well, it's Ludum Dare, so good work! And props for working alone! <br/> <br/>Just as a side note, your game doesn't scale correctly on 4k. To be honest neither does our own game, so I have no idea how to fix that. |
| Dec 18 16:03:00 | 34m 00s | gRAvity | There is one main room, so in my opinion this fits the theme quite well. <br/> <br/>The game itself isn't especially innovative, but somehow it's still one of my favorites until now! I'm a fan of puzzle games, but I dislike games where I have to search for a small hidden detail for a long time, so your game is almost perfect for my taste! You used a very small amount of game mechanics, but built a game that has a finished feeling to it. I especially liked the level design (making me think, but not too hard... I'm too tired for hard thinking right now!) and the sound design (Those 4 goal buttons are especially nice)! <br/> <br/>The only thing I found a bit annoying was the size of the main room, it feels like it could be more compact than it is, without losing any gameplay. Well, making things compact takes time. <br/> <br/>Good work! |