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Samuel Arminana

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TimestampSince previousGameSamuel Arminana's comment
Dec 12 17:42:00 OneRoom The movement was awful lol. That acceleration felt terrible and in such a small room it hurt to try to move around. <br/> <br/>I think I beat it though, I got all the things inside the thing on the wall. Nothing happened. Also the text on the wall says, press 'e' to pick up even though you were placing things?
Dec 12 18:02:00 20m 00s Stick Together Animations were really nice. The camera was god awful, move it lower to the ground and let me see the horizon rather than just my feet and the ground. Movement was okay when you are going forward but when you stop and try to turn without any momentum I dont know exactly what is happening since I just see downward and it looks like I'm just sitting there. Oh and moving backwards is glitchy as hell. Game is pretty cool tho. <br/> <br/>Its artistic, collecting a pile of sticks represents our society, right? Running through life collecting stick or money without ever having a real goal or purpose. I love it.
Dec 12 18:12:00 10m 00s Professor Killalot Really enjoyed it. Suddenly running out of ammo then jumping around enemies to get to the gun and killing them all before they hit the crystal was really fun.
Dec 12 22:14:00 4h 02m Smiths 'R' Us Game is fun. The inventory UI is rendered under the list of orders on the left so you don't see ore. Add tooltips for actions. Games should feel intuitive and shouldn't require the player to read three paragraphs of instructions to understand how it works. I also found building weapons took a little too long and the customers would eventually leave. By the time I finished the sword of the person in the front of the line, the 2nd person has left. This has a ton of potential and I'd definitely play it in the future. Good luck.