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Maxi and The Gang

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TimestampSince previousGameMaxi and The Gang's comment
Aug 31 03:56:00 Deus Vult cool idea! the gameplay combination reminds me of fire emblem, but in here you can control what to do in the battle. <br/> <br/>could use some more polish and balancing for the action part, but the core loop is already there &lt;3
Aug 31 04:11:00 15m 00s Inventure i like how you can see the moment when the block are coming out, and then they move according to what blocks we set up. i think you really nail that "inventing" moment! <br/> <br/>puzzles are not my forte, so i stopped when the level becomes to hard (after the bridge). still don't know what to do with the "saw" block. <br/> <br/>music and tutorials are great! i think it need a biit more explanation about how the blocks works along the way. like pictures of how it works or something? it helps for non-puzzle savy people like me :D
Aug 31 04:26:00 15m 00s The Switch - Worker i'm guessing you're also from indonesia when i saw that "kurang tidur", and apparently i'm right &lt;3 <br/> <br/>i'in for about 200 or 300, but the level flow could be made to be more interesting by balancing the timing and positioning more. cool idea and implementation though, all elements are there too (sound effect, music that makes you feel you have to rush)!
Aug 31 04:50:00 24m 00s Kill me now love the theme!! there is someone quite like that in my family so i know how this feels XD <br/> <br/>music and more sound effects could helps bringing more atmosphere. i'm not quite used to the controls, maybe because there is no difference on the cursor whether we're currently active (and can interact with the environment) or not (currently on conversation). it took me a while to notice that the inventory is on each person too, not shared. <br/> <br/>great dialogue! the drinking, tidbits when they are giving items to each other, the conversation, love it! <br/> <br/>anyway i'm stuck because i don't have the laser pointer, seriously where is that pocket &gt;.&lt;