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Mothdan

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TimestampSince previousGameMothdan's comment
Sep 10 00:34:00 Flamebearer Tight controls, the music was better than your description lead me to believe. The game mechanics were good, I found myself almost jumping over the villages instead of passing them fire because of the twitch factor of jumping over obstacles, you really have to stay sharp to get a good score. Better than an infinite runner because you can control your speed.
Sep 10 00:47:00 13m 00s Flagellarium Great concept, great execution. It's all about timing it seems, making sure you get back to whipping the instant the MC returns to his starting position. Only thing that could have been added was some "ouch" sounds from the minions as they get whipped.
Sep 10 00:54:00 7m 00s The Aztech Trials I supposed jumping is the most ancient technology. Nice simple game, great music, could have used a score counter at the very least so you know how far you've gone. I'm here because you're ranked among the top "deserves feedback" games, well done.
Sep 10 01:09:00 15m 00s Catastropult What a great game, the music is super relaxing and trying to toss the blocks just right can be addicting. As the levels progress the smaller construction zones make it even more difficult. I was impressed with this submission. Some sound effects for the catapult launching might have been nice, but besides that can't ask for much more, you did well on realizing the concept of this one.
Sep 10 02:12:00 1h 03m The Safegaurd of Goldfinch Rock This was great, especially the enemies, awesome design concepts there, inspired by Davinci? The weapons were perfect for the theme as well. The view from the lighthouse was cool, watching enemies get closer while range attacking them was very satisfying. You did good with the scoreboard signpost as well. Really a great submission all around. Good job.
Sep 10 07:00:00 4h 48m Cooking Caveman Ah man I set a goal for 20 but the challenge of this game is real! Juggling food while you toss the fire (to avoid the rocks) really helps though. What a great game, seriously fun, the black and white style was great wink to the theme (along with everything else being properly ancient). The sound effects are charming and great, the art is just right. This is a good game.
Sep 10 07:11:00 11m 00s WindPowered! What a great entry, like any other distance game trying to beat your record is highly addictive but you went beyond just allowing upgrades through purchasing - this has a crafting system, a great touch. The sounds are good, graphics are great, the random occurrence of obstacles can make things difficult but you kept the odds pretty fair I'd say, it's certainly not an impossible game but when you have a bad run you really feel it. The controls are intuitive and fluid, and give you a real sense of urgency when you start to lose your momentum and fall back to earth. Good stuff.
Sep 10 16:58:00 9h 47m Ancient Alien Attack ! A solid top down shooter, fits the theme well enough with the MC and the weapon being an ancient one, the background music/ambience is kind of spooky and trippy with the chanting(?) I liked it. Game gets increasingly difficult as enemies spawn exponentially as any survival shooter should, the controls are bit disorienting at first only because she will glide or auto-walk in whatever direction you last issued with the arrow keys but that's not a problem as it keeps the sense of action up. Good work!
Sep 10 17:05:00 7m 00s Catapult Whack-A-Mole Controls weren't so bad really, this had potential, but I understand not wanting to carry on with a tool you don't like. Killing enemies is satisfying as they leave a swath of carnage behind (or in front) of you, getting a good launch while putting distance between you and the enemies is also satisfying. Sound effects would be nice but again I understand you just wanted to move on and check this in. Sticks well to the theme with the use of the catapult.