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Feedback comments for LD36
Postcursor Laboratories's games and stats for all events →
| Timestamp | Since previous | Game | Postcursor Laboratories's comment |
|---|---|---|---|
| Aug 29 18:23:00 | Egyptian God | It was very difficult to move around and keep raining all the mice. Additionally, the black color initially made me think that I needed to kill them, and primary fire did that. It wasn't until about half-way that I realized they were helping build the pyramid. I would try and make the hitboxes larger and color the mice differently. <br/> <br/>Very interesting idea though! | |
| Aug 30 02:04:00 | 7h 41m | Ugh Machines | Interesting concept, but the way that the rocks are shaped makes it difficult to predict movements -- I usually have to run one attempt without any bones to see where I need to place them. Additionally, it isn't clear that you can hit "play" again to reset -- perhaps have the text change after it starts going? |
| Aug 30 02:28:00 | 24m 00s | Launching the creation | It is an interesting idea, but it is a little bit weird for rocks to "knock" rather than harm what they hit, especially when it is much larger than the rock :) The crafting is cool, but not immediately noticeable or understandable. With a little more polishing it could be really awesome! |
| Aug 30 03:32:00 | 1h 04m | BEBEIGHT | The motion feels a little too fast, and it's hard to time the buttons precisely due to this. Otherwise, I like the concept. |
| Aug 30 22:15:00 | 18h 43m | Pyramid Construction Simulator 2016 | Very nice graphics, and it was a lot of fun to try and build a tower just to have it all topple over :) |