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Postcursor Laboratories

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TimestampSince previousGamePostcursor Laboratories's comment
Apr 19 01:56:00 Go Shape Yourself Overall nice, but not something I would play for a while. Additionally, enemy projectiles are a little hard to see. Good job though!
Apr 19 02:06:00 10m 00s Black Heart I like the concept, but the viewpoint made it hard to see what was coming up because the hearts were so small and often blocked by moving to them. The sounds are a little grating but are nice. The graphics also look very nice.
Apr 19 07:46:00 5h 40m JaJa's Bizarre Transformer I feel like I'm missing some reference, but despite that this was an excellent game. It took me a while to figure out that my bullets were bouncing, but after that I really had to focus on accuracy, which was a strange change from normal bullet hell. I also liked that you could shoot a bunch of deliberate misses, use the shield/megalaser, and reabsorb them for massive damage. Overall a great game, and I loved the character and enemy design.
Apr 19 08:02:00 16m 00s The Esoteric Order of Shapeshifters I really felt lost at the beginning, but in a good way, where I didn't know what I was doing, but I also got the sense I wasn't supposed to know. Discovering the different things made a very natural feeling of progression as I gained the knowledge of how to shapeshift different animals. My one complaint is as a master of alchemy, I shouldn't have to transform bats into rats once I get to the point where I know both of their components.
Apr 19 08:08:00 6m 00s "Manu: Flight of the Bird" - v0.nothing done! Obviously the controls are a bit broken. Sometimes the flying birds would fly with reversed controls and sometimes they wouldn't. As the kiwi, jumping stopped sideways motion so it was hard to jump right, and there was a delay on motion in the Kiwi. <br/> <br/>Despite all that, I love the art style and the map. I think with a bit more time this could be great game. Well done for the time you had ;P
Apr 19 08:21:00 13m 00s Shape Renegade It took a while to get used to the controls and what killed squares, but the fast-paced uncontrollable nature of square combined with the excitement and anticipation of triangle is awesome. <br/> <br/>Circle was a bit hard to use because you didn't have control of where you were rolling and you could immediately die if you weren't careful. I think if I were better I could combo circle dash attacks and use square jumps to get out of them, but I couldn't do it on the few tries I attempted it. <br/> <br/>All the subtle effects you added really makes the crazy feel come alive.
Apr 22 04:19:00 67h 58m Ereptile Dysfunction It looks like it might be a good game, but I couldn't figure out how to climb as a reptile: it would never go high enough. Good concept, but not so good of an execution.
Apr 22 04:24:00 5m 00s Key Quest I liked the game overall, but it was difficult to control the tank/bot/etc because (1) it was always the same direction, not rotated to match towards mouse and (2) it went too fast for fine rotation control.
Apr 23 06:02:00 25h 38m You're a Floor Lamp Now It is a well-made game and very original, and the graphics are pretty good as well. However, I don't feel that this fully fits with the theme because shapeshifting feels like it was thrown in last-second.
May 2 06:27:00 216h 25m Click The aesthetic is incredible, but it feels like you can't get past the enemies in dog form, and you don't get a good sense of how close you can be to a dark one before they see you, and sometimes you seem to get slower unpredictably and can't move past them. Despite all that, the art and mood is great, and with a bit more work it could be an awesome game.
May 2 06:31:00 4m 00s VHS WARS I loved the feeling of panic you got as you got hit and it became impossible to see straight.
May 2 06:44:00 13m 00s The Alien Who Wanted To Be The President Nice take on the theme. Very smart puzzle design, very simple concept that was executed very well. Well done.