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DraKlaW

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TimestampSince previousGameDraKlaW's comment
Aug 31 23:13:00 Search for the Bygone As the other say, the atmosphere and the mood are really good. <br/> <br/>Sadly I didn't go very far because I didn't know where to go. The fact that the character move quite slowly compared to the size of the world makes exploration a bit tedious. It was not helping that guidance system pointed to a corridor with moving pillars and refused to point anywhere else, even though I walked on the red plate (that became green). Or maybe I missed something ? <br/> <br/>Also, the shadows where completely black, which is annoying and does not really fit the environment. A bit of ambient light would have greatly improved this I believe. <br/> <br/>Note that I played using the experimental WebGL version, so maybe it explain some issues. I might try the Windows version later.
Sep 2 20:55:00 45h 42m Pharaoh's Awakening Nice one. The collisions make waking through the level tedious and it is made worst by the fact that some levels require to go back and forth a lot. But beside this it work well. The puzzles are a bit simple, but that's to be expected given the short development timeframe.
Sep 2 21:05:00 10m 00s Diorama I graphics are really cool, but the gameplay is a bit basic. I must admit I didn't find any button in the second level. Maybe I would have found it more interesting if it was possible to move freely in the level ?
Sep 2 21:07:00 2m 00s The Great Sphinx Pyramid I only played the LD version so it was a bit short. But I think it's a good basis to build more complicated levels. You probably need a few more mechanics but I think you can do interesting things with the perspective. Good job.