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Feedback comments for LD36
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| Timestamp | Since previous | Game | DraKlaW's comment |
|---|---|---|---|
| Aug 31 23:13:00 | Search for the Bygone | As the other say, the atmosphere and the mood are really good. <br/> <br/>Sadly I didn't go very far because I didn't know where to go. The fact that the character move quite slowly compared to the size of the world makes exploration a bit tedious. It was not helping that guidance system pointed to a corridor with moving pillars and refused to point anywhere else, even though I walked on the red plate (that became green). Or maybe I missed something ? <br/> <br/>Also, the shadows where completely black, which is annoying and does not really fit the environment. A bit of ambient light would have greatly improved this I believe. <br/> <br/>Note that I played using the experimental WebGL version, so maybe it explain some issues. I might try the Windows version later. | |
| Sep 2 20:55:00 | 45h 42m | Pharaoh's Awakening | Nice one. The collisions make waking through the level tedious and it is made worst by the fact that some levels require to go back and forth a lot. But beside this it work well. The puzzles are a bit simple, but that's to be expected given the short development timeframe. |
| Sep 2 21:05:00 | 10m 00s | Diorama | I graphics are really cool, but the gameplay is a bit basic. I must admit I didn't find any button in the second level. Maybe I would have found it more interesting if it was possible to move freely in the level ? |
| Sep 2 21:07:00 | 2m 00s | The Great Sphinx Pyramid | I only played the LD version so it was a bit short. But I think it's a good basis to build more complicated levels. You probably need a few more mechanics but I think you can do interesting things with the perspective. Good job. |