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Feedback comments for LD36
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| Timestamp | Since previous | Game | Bumblepie's comment |
|---|---|---|---|
| Aug 29 11:30:00 | Archimagic | The art was nice, and the core gamemechanic was a cool idea. I'm not sure if there's anything after that first dragon thing, but I can see the charging/choosing which power to have working well when you're facing multiple enemies with different weaknesses etc. However, the difficulty seemed to stem from the controls rather than a fair challenge, I would recommend increasing the friction on the player, as I was often slipping past the light beams when I was trying to charge up. Also, I think increasing the visibility of the enemy projectiles would be a major addition to the game, because in it's current state there were a few that were really difficult to see and it felt like I was dying for no reason because of that. The last thing is that I think being able to deflect the monster's projectiles with your shield would make the difficulty more fair. I think there was a homing attack (even if it fizzles out after some distance) which when combined with the main projectiles and the wall of fire attack made it basically impossible to dodge everything. I think there's a good core idea here, it just needs some tweaking to make it more playable. |