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nk

Feedback comments for LD35

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TimestampSince previousGamenk's comment
Apr 20 19:20:00 BLOB Passage Pretty neat! In some of the levels I found it really hard to figure out where some of the holes were given the camera angle. On the other hand, the tight time limit meant frantically trying to get around corners without hitting the walls, which was fun!
Apr 20 19:26:00 6m 00s Edge Shift - Blackhole Love the art style, but I had trouble actually plating the game. Part of that was the window losing focus when I tried to move the camera unfortunately. From what I was able to play, it seemed very slow-paced, with lots of waiting for stuff to happen? I figure that could've just been the controls not working. <br/> <br/>Seriously great work on the look though!
Apr 20 19:34:00 8m 00s Corvid Really liked this! The whole mood of the game is really cool, the sound complementing the look super well. I really appreciated the way the player and camera move in particular.
Apr 20 19:48:00 14m 00s SandShifter I really dug the aesthetic here - big blocky brutalist buildings in a desert tickles my fancy it seems. Mechanic felt solid enough to perhaps build something more substantial around too. Shame there wasn't time for any more demanding puzzles!
Apr 20 19:55:00 7m 00s Shapes of Revolution The art was instantly pretty eye catching for me. I like the concept, but I wasn't exactly sure what I should be doing. I couldn't work out if I should be able to move the camera? Didn't seem like it, but some of the police were offscreen most of the time.
Apr 20 20:06:00 11m 00s Super Shape Show I turned up late for work like 10 times and it was awesome!
Apr 20 20:14:00 8m 00s Chaos I was not expecting Chaos to be so... Chaotic. My eyes frantically darting around a big ol' monitor, with the calm kids TV style music slowly digging away at my sanity like nails on a chalkboard... Oh my.
Apr 20 20:21:00 7m 00s Freeform Really cool idea, and I really enjoyed it once I got the hang of the controls. Only real criticism was that the clouds often made the additive blended UI unreadable, which meant every now and then I'd have to miss a few and wait for one in a clear patch of the screen.
Apr 20 20:36:00 15m 00s SEMILUCID That was cool and now I feel weird. <br/> <br/>Love the music especially!
Apr 21 22:40:00 26h 04m Greedy Miners Super neat! Really polished and it just plays and feels so good. Only real criticism is button mashing seems to be the optimal strategy (I made it 2 minutes w/ 350 dead miners just bashing all the arrows at once). <br/> <br/>I really love the little grunts and squeaks the miners make!
Apr 21 22:54:00 14m 00s Zen and the Art of Transhumanism Oh my, this was so good. I wasn't expecting to enjoy sculpting away at the parts so much! And the mood, atmospheric audio, visuals... all great. I particularly enjoyed reading the clients' feedback on my choices (and regretting them!) <br/> <br/>Only real downside was the controls being somewhat unreliable (I had to switch from game pad to keyboard to work the menus, and kept switching tools by accident). Otherwise, though, super awesome!