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managore

Feedback comments for LD35

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TimestampSince previousGamemanagore's comment
Apr 20 12:07:00 CubeShift The first I played, I got stuck (without the "you are stuck" message) on one of the early levels and had to restart, but the second attempt went much better! Really cool idea for character movement, I'm surprised how much you have to think careful about what route you can take.
Apr 22 07:45:00 43h 38m Entropy This was a really great game, with a massive amount of content and enemy types! Congratulations! I agree with most of the other comments so I'll try to cover things that other people haven't said yet. The sound effect when you shoot is PERFECT, and makes shooting feel really, really good. The big, chunky bullets you fire are great, too. The cursor was a bit hard to see sometimes, especially when the background was also green or when lots of stuff was on screen at once. Like others have said, turning into a gun looked great but didn't feel powerful enough. I would have liked if you pierced through enemies until you hit a wall, so you could attack multiple enemies at once if you lined it up well. Landing face to face with a massive enemy as your transformation ends meant it was a very risky attack!
Apr 22 09:20:00 1h 35m SUBJECT 26 This was great! I love being able to choose how much or how little to read, and the scraps of paper and signs did a wonderful job of building up the world and the lore. The other butterflies and the flowers were great ways to add more content to the endgame, too! And then of course the graphics were gorgeous, and held everything together really well. Thanks for the game!
Apr 22 09:22:00 2m 00s Cyan Oh wow, I'm always so impressed by how beautiful you manage to make each of your games, and this is no exception! The controls were so responsive, and the knockback added a really interesting element to the combat which really brought it to life. Trying to high score this game would be a lot of fun, though I wish I were better at it! :)
Apr 22 10:58:00 1h 36m Polydrone Fantastic look, feel and gameplay! Really nice build up of action and difficulty, and a very different attack method that means you really have to think about positioning. 58987!
Apr 26 12:58:00 98h 00m dröm A really beautiful take on the theme! It's lovely playing games as relaxing as this.
Apr 27 05:08:00 16h 10m Shape Struggle It makes me so happy to see a twin stick shooter with permanent upgrades! I love becoming an absolute powerhouse and mowing down hundreds and thousands of shapes. I also really liked that the enemies spawn both in large groups, as well as spread out singletons, since it meant I couldn't run circles around the group and keep them contained. It would have been nice if the view area was larger, or if the player remained more centered, so that the player didn't need to lead to camera as much. <br/> <br/>In both of my runs I ended up dying to a line, sadly, but with a score of roughly 350,000 and then 450,000.
May 2 10:41:00 125h 33m Shadow of the Red Hand This is just incredible! I love how animated the world is, and together with the consistent style it makes the game look so good. The variety of shapes and level structure was also fantastic! It seemed like there were a few times when the character failed to jump while running downhill, but with the approach you took with the landscape that can hardly be helped, and it didn't really detract from the experience.
May 2 15:31:00 4h 50m 2ShiftDrift A really wonderful blend of genres! I had a LOT of fun with this!
May 3 15:37:00 24h 06m The Maitre D Well this was absolutely amazing.
May 9 15:38:00 144h 01m Zen and the Art of Transhumanism So, to start with, the art is obviously exceptional. I think the nudity is done tastefully (even if it isn't strictly necessary). I'm also a huge fan of interpreting the theme in multiple ways (the clients shapeshifting, the lathe literally shapeshifting, and even the choice of which way you shape the client). Like others have already said, having to use the pottery disk each time became a bit repetitive, perhaps it would have been nice if each pattern only had to be done once, or if it produced more than one copy at a time, but I know that wouldn't make as much sense as the way it was done in the game. Other than that, I'm blown away by how much of a unique, standout game this is.
May 9 15:42:00 4m 00s Duality This is definitely one of my favourite uses of theme, if not my favourite. I love the challenges and mechanics that emerged from combining the level shifting with the lasers, especially towards the last few levels. I wish the level shifting returned to its default state a little slower, as I had quite a bit of trouble keeping the level at a certain state of displacement, but really that's just personal preference. I also found it a bit tricky to tell when I was pulling the level too far apart. I know the visuals gradually change but at times it was hard to know how much more leeway I had. Overall I think this is a great game, thank you for making it!
May 9 15:43:00 1m 00s SHAPE☆SHIFT I love this game, and I can't wait to see the post-compo version you end up with!
May 9 15:46:00 3m 00s Ghost Bird This is such a beautiful effect, and it's fantastic seeing fun metroidvanias made for Ludum Dare! I'm glad to see the post-compo build fixes the load times, too!
May 9 15:48:00 2m 00s Revamp I love the style you came up with and the movement options you have, even though the game is way too hard for me! I can't believe how easy you make it look in the youtube walkthrough, hahaha.
May 9 15:49:00 1m 00s I Have Brig Plans You always come up with fantastic puzzle games, I don't know how! Well done again! :D
May 9 15:51:00 2m 00s Prince Charmless Easily one of my favourite games. I love the combination of platforming and click-a-thon, even though it seems I'm pretty terrible at skin care and dental! All the little details make this game very fun and very satisfying. Thank you for making it!
May 9 15:54:00 3m 00s Shape Soup I really like the style and the "level" transitions which the style makes possible. I tried to work out how to get the secret ending but I have no idea!
May 9 15:58:00 4m 00s Block 1 I'm amazed how good you made the simple graphics look. The cube's animations feel terrific! Near the end of the game I tried for far longer than I care to admit to push the loose electric panel over the square bump, so I could use it to press down one button while I stood on the other. Eventually I worked out what I was meant to do but I was sad that it didn't involve my unnecessarily complicated approach! Great game overall.
May 9 15:59:00 1m 00s Rude Bear Requiem Well that was unexpected! I feel like I should have known. :)
May 9 19:58:00 3h 59m Biological Warfare Fantastic graphics! I love the shader you came up with, and am really happy to see that you wrote a tutorial covering how you crafted it. And then you designed levels to bring out the best in the shader, too!