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Feedback comments for LD35
NIGIC's games and stats for all events →
| Timestamp | Since previous | Game | NIGIC's comment |
|---|---|---|---|
| Apr 21 01:20:00 | Map Shifter | Fun. Audio was pretty solid, graphics were clean and intuitive (though the walls being made from the same bubbles as everything else had me wondering for half a sec). <br/> <br/>Wasn't expecting to be thrown into the action this fast though, was totally off-balance on my first playthrough. Title screens are important! Even if they're only the title in plain letters and a play button, it gives the player a feeling of control over the pacing of the game, which can affect first impressions a fair amount. <br/> <br/>In any case, it was a good experience. Good job! | |
| Apr 21 01:58:00 | 38m 00s | Postmortem Hero | Nice use of color. Though it didn't get to shine too much, the element of "picking the right man for the job" was interesting. Game was fun. <br/> <br/>Good job! |
| Apr 21 02:42:00 | 44m 00s | Flower Power Sprint | Trees are bad, man. Always being total butts just because they're taller than you. Bushes are much friendlier. Usually. <br/> <br/>Nice game. Quite zen. Floors being much paler than the buttons was confusing at first, but you get used to it after a couple deaths. <br/> <br/>Good job! |
| Apr 21 04:32:00 | 1h 50m | Diana Has Changed | So halfway through the game I found out you can sort of swim your way to victory. (aka you've got infinite jump while moving through a different-typed block) <br/> <br/>Physics were a bit of an issue, but otherwise it was fun. Original platforming concept, interesting visuals, and "colorful" (cough) narrative. Enjoyed it. <br/> <br/>Good job! |
| Apr 24 16:47:00 | 84h 15m | The Canis Incident | Solid, glitch-free gameplay. Interesting way to present the story. <br/> <br/>You sort of fell into a lot of the trappings of this game type though. The shotgun gives way too much coverage vs the rifle's somewhat-higher fire speed and range; the only time I ever even wanted to switch was during the final level, where the rifle simply outranged the boss. Infinite ammo and ridiculously high (infinite) health regen means you can just hold the shot button and run around carelessly. And enemy placement feels, well, random, and aside from the first couple levels, you don't feel any progression in difficulty (or anything, for that matter) from one level to the next. All levels looking exactly the same didn't help on that front either. <br/> <br/>Still enjoyed it though. Good job! |
| Apr 24 17:30:00 | 43m 00s | You're A Mimic! | Alright, so the game glitches out on the second question - a random BAD END is inserted in the middle of the answer to "The chest belongs to a powerful wizard", leading to a state where you have both the end screen a a new answer menu for a couple seconds, before going back to the title screen. That's on both the Web and Windows builds. Checking in Unity, it seems like multiple events are firing at the same time (like say "PowerfulWizard" and "PowerfulWizard2"), causing a mess. <br/> <br/>Meanwhile looks like "I defeated a one foot goblin" can lead to both the good end and bad end one behind the other. <br/> <br/>Glitch aside, interesting game. Looks nice, has good humor. Short but fun. <br/> <br/>Good job! |
| Apr 24 17:43:00 | 13m 00s | Escape from Shapeshift Dungeon | Small bug, when the timer runs out on your power only the last thing transformed gets its original sprite back. Behaviour seems to reset correctly though. <br/> <br/>Short and sweet. Interesting concept. Pretty fun game. Good job! |
| Apr 24 17:54:00 | 11m 00s | Eclipse | As mentioned above, what's there is incredibly solid for an incomplete game. Gameplay feels solid, it's unfortunate that there isn't really any content to go with it. |