Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → dalbinblue

dalbinblue

Feedback comments for LD35

← LD34   LD37 →

dalbinblue's games and stats for all events →

TimestampSince previousGamedalbinblue's comment
Apr 24 22:52:00 ShifterMaze Nice simple game. I do have a few suggestions though for future projects. It was a little confusing in the mazes to figure out the end goal; I know the panels for color changing were supposed to be hidden, but it might make more sense to call out the location of the end of the level so that players have an idea of their end goal. <br/> <br/>Second, the controls were a little off, as you could free rotate the level but really needed to move along specific lines. I'm not sure how complex it would be in Unity (I've never used it), but it might be possible to limit movement along the lines of the mazes such that when a player presses a direction (say up) you would move along the axis that is most closely aligned with moving forward in the current perspective, rather than moving directly up and scraping the wall.
Apr 24 23:03:00 11m 00s Skate Shifter Well that was trippy. I'm not sure what I was doing (I understood how to play), but balloons to skateboard, butterflies to shapes, was a confusing choice of game design to say the least. It was interesting, and I do like the music, but did get repetitive after a while. I was also funny to spawn a hundred skateboards at once and watch them go nuts on the level.
Apr 25 11:30:00 12h 27m Fusionshift I got stuck as well at level four until I scrolled down and read the comments. You may want to add a note in the description text above that you need to use all included shapes. <br/> <br/>Other than that, an interesting puzzle, though a bit difficult to get one's head around at first. I'm trying to think of some other indicator in the level that doesn't require adding up all the edges just for speed. Perhaps color coding the pieces as well (each color is a direction) will help players quickly see what's going to happen when the level starts running.
Apr 26 00:07:00 12h 37m Court Of Talis Nice game, though I think the player's movement was a bit slow. Also as a few others had noted it might have made more sense to either have dedicated buttons for three shapes or toggle between the shapes with Q and E such that the transform happens immediately.
Apr 26 01:23:00 1h 16m ShiftMatch Interesting idea. It took many attempts to figure out how the game works (hint to other players, you need to select both the new color/shape, then the one to replace). And its also it's really difficult given the speed of the pieces moving in. It might be a little better if the game started of slower until the player gets used to all the colors and shapes in the game at once.
Apr 26 01:32:00 9m 00s SkinStealer Pretty cool, the graphic are good and the sound is fantastic. Reminded me a little of the very old game "hunt the wumpus". It took me a few tries but I finally did manage to get the monster.
Apr 26 01:57:00 25m 00s SEMILUCID That was extremely trippy. I got through to the fifth dream. <br/> <br/>There were two areas I think could improve the game. First there were a lot of narrow passages or places where only one path was available that caused a guaranteed hit from an enemy. <br/> <br/>Second after gathering all the trickets the game was just a matter of finding all the enemies; there was no longer any risk left in the level. It might make sense to make that phase timed, and it failed, switch back to a trinket phase.
Apr 26 03:26:00 1h 29m doppel trouble This is a really great game! The theme was spot on and very fun. The only things that I would recommend is to have some variation on the level structure day to day as it gets repetitive to work in the same level each day/night, and the jumps felt a little off in the night phase.