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Feedback comments for LD35
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| Timestamp | Since previous | Game | ajhc's comment |
|---|---|---|---|
| Apr 18 16:26:00 | Geometry Evolution | Pretty fun! I especially like seeing the black shapes competing with you to eat stuff and how ominous the giant black shapes can be when they come in from off-screen :D <br/>Overall I gotta copy ito123456789; smoother graphics and some sounds would make it very replayable! | |
| Apr 18 17:53:00 | 1h 27m | Mephisto Rising | 6588km. Fun game! It took a while for me to get a feel for the mechanic (especially without a numpad! Maybe having NM,HJKYUI as an alternative binding would have been good) but I got pretty into it after that. The fact that rocks damage you if you touch them felt unintuitive, maybe replacing them with a fire effect or something would have been better. <br/> <br/>The first time God tried to slam me with his staff I laughed out loud. Overall I really enjoyed it! Great job! |
| Apr 18 18:32:00 | 39m 00s | ΣΩ | Nice mechanic! Shame there isn't progress to be made in the game but I enjoyed learning what the mechanic was, starting in that small room with the only option being to shapeshift into the spinner guy. Nice use of the pallette, too. |
| Apr 18 18:55:00 | 23m 00s | Dungeon Shift | Got to level 5 and got a bit lost ;) Nice level generation! Good varied mazes. Its cool that you went with level-shifting but unfortunate that there's no reason to go back up to top level so that the level changes its layout (at least as far as I got.) <br/> <br/>Player movement feels pretty awkward, sadly - the way you don't turn instantly feels off with WASD controls. No real difficulty curve either as far as I experienced? Maybe later on if I had stuck with it? But yeah time constraints I imagine :) <br/> <br/>The zombie noises made me smile :D |
| Apr 18 19:47:00 | 52m 00s | GattoMagico | My favourite game so far! Beat level 04 a couple of times, tried 5 a few times and couldn't get past :P have kept GattoMagico on my harddrive though (unlike rest of the LD games I've tried so far!) so maybe that will change! <br/> <br/>This definitely has that flappy-bird-factor haha, extremely frustrating but really addictive. Getting your swaps down perfectly is incredibly satisfying. Doing it consistenly is extremely challenging. <br/> <br/>Honestly my only criticism would be to streamline the menu. 'Continue' should be the first option (the number of times I went back to level01 because my downarrow wasn't registered in the menu...) in fact you really should be able to retry a level with one buttonpress - a game like this definitely needs that to counter frustration! <br/> <br/>Anyway thanks for a great game! Played for a solid hour and I'll probably go back to it in future! Can I ask how many levels there are in total? |
| Apr 19 18:35:00 | 22h 48m | Werectangle | Fun little game! Didn't have any troubles with difficulty as others have commented. Made me laugh a few times :) Love the moon animation. |
| Apr 19 23:36:00 | 5h 01m | i drew this because i was bored | Very lovely. Got stuck on a level though, when you go through some tight spikes underwater and there are enemies straight after. Idk, I tried a few different approaches but wasn't sure what to do. Dying in this is very frustrating since movement is slow and it's such a mellow feeling world and this just kinda put me off working through it in the end. Really lovely sketch art & animations, though, and you set the atmosphere very well. |
| Apr 21 17:38:00 | 42h 02m | SizeBlock | Fun little game, felt like playing Sokoban, which is good! As others have mentioned, the small rectangle moves the same amount as the standard square I believe, instead of moving the same amount as its' size, meaning it can become out-of-sync with the end goal. <br/> <br/>More & more challenging levels are necessary of course, along with audio. To improve the gameplay I think maybe have a "do the level in the perfect number of moves" mechanic, especially when the levels becomoe more complex. Like 'Quell' on mobiles. <br/> <br/>Congrats on the nice submission :) Good luck expanding it further! |
| Apr 21 18:26:00 | 48m 00s | dungeon of the shapeshifter by Naweed - Benoit | Pretty nice, you seem to have put quite a bit of work into this! The fact that enemies move so fast and randomly is a big part of the difficulty. Not sure if I like that or not, honestly. It does feel pretty irritating and I stopped playing after quite a short time because I didn't feel invested enough to work through the kinda irritating mechanics. <br/> <br/>Still an impressive amount of work though! Shapeshifting was cool and being able to use other enemies' abilities gave it some real meaning. |
| Apr 21 18:32:00 | 6m 00s | Sock Wars | This was silly and great :D thanks haha. Was there supposed to be a boss battle mechanic that got cut? Hehe anyway it was fun! I collected lots of fluff for an unknown reason! Happy days |
| Apr 21 18:56:00 | 24m 00s | Dudeshifter | Got to the endscreen - was pretty fun :) The art makes me smile. Had no idea how to interact with the shopkeepers for ages! <br/> <br/>Good job on the solid platforming. I didn't see the frog though D: |