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Somnium

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TimestampSince previousGameSomnium's comment
Dec 14 13:50:00 Potatiana Jones I enjoyed the game (as well as the easter eggs, although I mostly saw them in passing, falling towards my doom). <br/> <br/>Great use of the theme, making the growing of seeds, the main method of navigating the levels! <br/> <br/>It had a fair bit of "trial and error" though, which made it easy to become stuck in a dead end by running out of seeds by having to guess where to shoot seeds into an unseen area (and guessing wrong), running out of seeds right before the goal, etc. This was a bit annoying at time, especially in f.x. level 2, which started out with a series of precision jumps, which then had to be repeated. As an alternative, I harvesting the grown plants to reclaim the seeds could also have been useful. <br/> <br/>The graphics were clear and efficient, and I liked the music. <br/> <br/>All in all, it was an enjoyable game!
Dec 14 14:26:00 36m 00s Lumber Co. A nice little game! I found the graphics rather charming (although it can be a bit hard to read the black letters and numbers on top of the dark parts of the background). <br/> <br/> <br/>If I may comment on the mechanics: I feel that some of the attractions of clicker/incremental games, is that there is constantly visible "progress" (i.e. watching a score grow bigger), and that you can increase this score by a simple direct action (i.e. by clicking on something). <br/> <br/>Hence, I think that the "feel" of the game might be improved, by removing the cool-down on the clicker-button, so that there is a "direct action" constantly available (it won't matter after the first few lumber jacks anyway). <br/> <br/>Similarily, changing the update frequency of the lumberjacks (so that the counter updates more frequently), would make the pacing of the game seem faster (since the counter would be increasing constantly, instead of once per three seconds)
Dec 14 15:01:00 35m 00s Plant Simulator: Chemical Warfare Interesting concept, and very nice graphics! <br/> <br/>It was a bit hard to see the effect of the poison leaves, which made the timing a bit tricky.
Dec 14 15:07:00 6m 00s Feed The Hole Loved the graphics! <br/> <br/>Also, very nice concept, and I love the visual effect of how the absorbed stuff pile up in the left screen! <br/> <br/>The sound effects supported the gameplay perfectly.
Dec 14 15:30:00 23m 00s Jack's unremarkable, absolutely normal day Interesting game! I especially enjoyed the variety of the different paths, and the "foot note" info links added extra variety to the flow. <br/> <br/>It was a fun experience, with enjoyable writing.
Dec 14 15:43:00 13m 00s Vampires suck! Fun game, with a creative idea! <br/> <br/>The vampire vision did drain the bloodmeter a bit fast, but the mechanics were entertaining. I liked the graphics - the animation you get as the vampire hunter beats you, was especially funny, and the attack animation worked pretty well. <br/> <br/>Great game! <br/> <br/>Also, thumbs up for using LibGDX!
Dec 14 16:04:00 21m 00s Grow, Thrive, Evolve A very enjoyable game! <br/> <br/>The different phases felt different, both in the possible opponents/prey, and the difference in the surroundings (my disregard for speed-upgrades did not serve me well in the avian phase...) <br/> <br/>Great use of the themes! The graphics were functional, and sufficiently different across the three phases to give variety. <br/> <br/>Also, thumbs up for using LibGDX!
Dec 14 16:23:00 19m 00s Master Baiting Relaxing game. The music was nice as well.
Dec 14 16:33:00 10m 00s Interview at Incredible Inc Excellent graphics and mood! <br/> <br/>I loved the concept - a great way to use the theme.
Dec 14 16:46:00 13m 00s Stem Fun game! <br/> <br/>I especially like how the different stats and obstacles tie into the game mechanics. <br/> <br/>The graphics and UI are effective as well. <br/> <br/>Great take on the themes!
Dec 15 04:16:00 11h 30m PerePey Excellent game! <br/> <br/>The first level was a bit overwhelming in its number of objectives, while just learning the game. <br/> <br/>The graphics and music fit the gameplay very well!
Dec 15 04:35:00 19m 00s Rooter Nice idea, and I liked the graphics (especially the root animations). <br/> <br/>The game seemed to occasionally ignore/"revert" keypresses for changing direction. <br/> <br/>That said, congratulations on getting the game to a point where it is a finished (if simple) state!
Dec 15 04:47:00 12m 00s Evil Developer's Lair I liked the graphics (and animations), and the concept! <br/> <br/>The game was fun (although it got rather hard in the later levels). <br/> <br/>Very nice first entry!
Dec 16 04:50:00 24h 03m Inhabitants Great art and music. <br/> <br/>The game felt very polished, and the gameplay was hard, yet addictive.
Dec 18 04:52:00 48h 02m The Lawpasser Fun game! The bear was a nice touch. <br/> <br/>You can use the "File -&gt; Export Application" option in the top menu, in order to export your game. You can then find the game files as a subfolder called e.g. "application.windows32" - and then you can distribute that folder (possibly compressed with e.g. winzip) as well.
Jan 1 10:27:00 341h 35m Spread An interesting puzzle game, with an interesting concept (and hard puzzles/minigames). <br/> <br/>It was fun to play - a bit more branching of the routes would add to the "planning" part.
Jan 2 14:58:00 28h 31m Quality Control Great concept! The game was fun and challenging, and the graphics were functional. <br/> <br/>Some of the terms were hard to recognize, since they were relative (small vs. normal vs. large for instance) <br/> <br/>Nice take on the theme!
Jan 2 15:40:00 42m 00s Let's Play Simulator 2016 Excellent game! The writing and humor was great, and the gameplay was very addictive!
Jan 2 15:46:00 6m 00s Aazelchi's Messaging Service It was an interesting concept, a pity you did not have time to finish the game. <br/> <br/>The graphics were effective.
Jan 2 15:57:00 11m 00s Hard Decisions Loved the game, great writing! <br/> <br/>I liked how previous decision could come back to haunt you several "choices" later.
Jan 2 16:07:00 10m 00s Attrition Very intriguing game. The music and graphic sets a great mood!
Jan 2 16:40:00 33m 00s Decision A very enjoyable game! <br/> <br/>The specific relationship between the minor stats and the major stats was not always clear, but was still intuitive enough that it did not detract. It seemed to take a lot more effort to get the bad ending, than to get the good one though. <br/> <br/>The graphics and interface was impressive, and the writing was great! <br/> <br/> <br/>Also, thumbs up for using LibGDX.
Jan 2 17:03:00 23m 00s Minimal Oversight Interesting concept, a fun little game :-)
Jan 2 17:28:00 25m 00s Pyramid Scheme Great game! There was a nice balance between juggling all the different screens, without neglecting any one area for too long.