Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → NuSan
Feedback comments for LD34
NuSan's games and stats for all events →
| Timestamp | Since previous | Game | NuSan's comment |
|---|---|---|---|
| Dec 14 08:57:00 | Battletoads Origins | Nice work for a first entry, keep up the good work! | |
| Dec 14 09:13:00 | 16m 00s | Wesh Grow | Great game, I love the rocket stacking and particle effect. The pink color choice is ... risky. A reset button would have been nice on one particular level. |
| Dec 14 09:25:00 | 12m 00s | Formula Wroom | Realy good idea, these old circuits where going too fast crash you where so cool. Beating the yellow car is kinda hard. Keep up the good work |
| Dec 14 09:41:00 | 16m 00s | Hybris | Prety good art. The game is fun and difficulty is progressive. "Bone Marrow Wasteland" is so hard, I only beat it by change ... Each level has his own enemies and style, realy great ! |
| Dec 14 09:52:00 | 11m 00s | Legacy of Flower | Cool game, I like the idea and the throw motion. I think the left+right action to start aiming could have been automated. Keep up the good work |
| Dec 14 10:38:00 | 46m 00s | Growy the Flowy | I like that plant visual. Keep up the great work ! |
| Dec 14 10:49:00 | 11m 00s | Need For Seed: Undergrowth | Cool game, I like that you have a plant phase and a bee phase. Having feedback on where landmower and next plant/bee will spawn could let you plan instead of react to luck. |
| Dec 14 10:56:00 | 7m 00s | Magnetoids | The magnetic idea is great. I like how you need to keep some box around by shooting them to invert their velocity. |
| Dec 14 11:06:00 | 10m 00s | lemonfighter | Nice litle game. It go realy fast so avoiding crash is hard ! Keep up the good work |
| Dec 14 16:53:00 | 5h 47m | LOW MEM | Great puzzle mechanics, I would love more levels. I think giving a different color to horizontal and vertical arrows would make the gameplay more clear. |
| Dec 15 12:57:00 | 20h 04m | Gravity | Cool concept, I like that you have to place the reactors yourself. Some later levels are a bit too hard. |
| Dec 15 13:08:00 | 11m 00s | Solstand | Great atmosphere. I love the art. Without explanation I would not even understand what choosing a moon do. Keep up the good work |
| Dec 15 13:21:00 | 13m 00s | The Growing Block | Cool game, I like the puzzle ideas, even if they are way too hard for me. I always push the wrong button and you have to be prety precise to pass some of the levels. It's the cool game though, keep up the good work. |
| Jan 4 09:47:00 | 476h 26m | Opcode-Powered Shuttle (working title) | Cool idea, I like the binary use of the theme. The game become controlable with a bit of practice and remembering the sequence. Keep up the good work |
| Jan 4 10:10:00 | 23m 00s | Growing Sakura | I love hexagonal grid and puzzle game, so this is great ! I don't see yet how to solve hard levels, but I will come back to this. Keep up the good work |
| Jan 4 10:29:00 | 19m 00s | Cupcake Snake | Realy good game. I like making using the snake growing body to trigger door, thats clever. I also love seamless transitions between levels. I also like the neat graphics. In one of the latter levels, I had framerate issues, reloaded the page and restarted everything, completed that level, and the issue came back in the next level after a death (the spiral level) making it unplayable. Keep up the good work ! |
| Jan 4 10:44:00 | 15m 00s | Choices | Awsome story, a lot of surprise. I think I tried every option just to see the game over message. Keep up the good work |
| Jan 4 11:09:00 | 25m 00s | space pruning | Great mechanics and artstyle. Finding how it work was part of the fun, but maybe some tips could be usefull. Playing with a controller is a lot better, I think the move speed could be higher. I made 4 friends, is there an end state? Keep up the good work |
| Jan 4 11:30:00 | 21m 00s | V BALL | The gameplay fell weird at first, but after sometimes it became prety precise. The level 7 was a bit too hard for me. The game was realy fun, challengind and rewarding. Keep up the good work ! |
| Jan 4 11:46:00 | 16m 00s | The Incredible Blobert | Realy prety graphics. Its a good idea to add enemies to the katamari gameplay. The controls where weird, changing direction was prety hard. I think a mode dynamic and fast acceleration movements would be better. I died 4 times before finaly grow enough to eat tank, and then finishing the game. Keep up the good work |
| Jan 4 18:12:00 | 6h 26m | Streamline | Prety good levels. I like how they play fully on your mechanism (leaving a trail, red/blue/black square). I give up at level 17 but that was fun. Keep up the good work ! |
| Jan 4 18:21:00 | 9m 00s | Long Long: A snake lies in the Past | Cool idea, I like the zelda skin on top of snake mechanics. I would prefer having a checkpoint each screen, here its realy frustrating to hit a wall and start back again and again. Keep up the good work ! |