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Skinny Jean Death's games and stats for all events →
| Timestamp | Since previous | Game | Skinny Jean Death's comment |
|---|---|---|---|
| Dec 15 16:47:00 | Tensions | Ummm...Just don't get it....there was nothing to do but click a few things again and again...with no changing results? | |
| Dec 15 18:44:00 | 1h 57m | Personal Valley | Love it! |
| Dec 16 13:30:00 | 18h 46m | Spellblast | @Tasgardyen <br/>One of the joys of being an indie gamemaker is the freedom of interpretation. So we didn't make a plant or building grow...we chose to grow your vocabulary. Yay for trying something different. <br/>@crucknuk <br/>Not sure what you think is happening, but alas, you can't shoot ANY of the enemy bullets. LOL <br/>@the-arrival <br/>Sorry for not thinking of German keyboards...try an x-box controller, it was designed for that purpose. <br/>@QuestionableQuality <br/>The benefit of the word...lol...well it's a word game. So getting the word correct before the boss fight does 2 things....it will give you a shield on your last life against the boss (so not a bug there), as well as award you an extra life if you beat the boss. If you get the word incorrect, no shield and no extra life. <br/>@Shivur <br/>Well it's only 2 mechanics...I can see how that could be tough. If we separated the 2 mechanics, it completely dissolves the game design we absolutely intended. The entire point is to have to unscramble a word while still playing a shmup. This ain't grandmas Boggle! |