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Feedback comments for LD34
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| Timestamp | Since previous | Game | n00basaurus's comment |
|---|---|---|---|
| Dec 15 17:57:00 | Call of the Void | The look and feel of the art and movement are quite great. <br/> <br/>The player controller could be a little tighter or at least a direction indication would be nice. I found myself being flung long after I told it to "break orbit" or shot in peculiar directions a lot of time. <br/> <br/>For three days, It's fantastic. I love the color scheme and the minimalist feel of the visuals. | |
| Dec 15 18:05:00 | 8m 00s | Gardening Rabbit | I'm still not sure "what" is going on in the game. I get the rabbit and the water droplets cause the plants to grow in segments... but some how the birds make you lose... The conveyance wasn't there. <br/> <br/>visually, it is indeed a game and watch, good work. <br/> <br/>2 button controls, yes, though it would have been nice to see something more done with them other than a basic left and right movement. <br/> <br/>Pretty great for 3 days. |
| Dec 15 18:25:00 | 20m 00s | Harlequin | The difficulty scales up a bit too quickly. I wonder if splitting up the controls, having one button control shooting direction and the other color, instead of both buttons doing both things, would help ease the difficulty curve. |
| Dec 15 18:43:00 | 18m 00s | Hard Decisions | An interesting concept. I would highly recommend seeing nuclear crisis movies from the 1960s like Dr. Strangelove or more importantly, FAIL SAFE. <br/> <br/>Some minor programming issues: No 'esc' to easy quit/exit <br/>Text would shrink when too much would appear on the screen at once. Greatly jars the player out of the immersion. <br/>Could either make the in-game "screen" image bigger to accommodate your larger paragraphs, or condense your wording to prevent shrinking. <br/> <br/>No "quick appear" for large blocks of text. <br/> <br/>I did like how different this game was for the theme of two buttons, though they might have been better mapped to different sides of a keyboard than mouse pick events. |
| Dec 15 18:57:00 | 14m 00s | It really Hz | Difficulty is more of a cliff than a curve and could be adjust better to prolong play and ease players into a grueling game. <br/> <br/>Power-up yellow dot's function is unknown. <br/> <br/>Chill house music throughout that sorta changes as you go along. There's at least enough of it that it doesn't become repetitive. <br/> <br/>Overall, good jam. |
| Dec 16 05:00:00 | 10h 03m | Buttons for Christmas | Controls were a little slow and became unresponsive. Reindeer enemies had no effect on player controlled objects. <br/> <br/>Hand drawn graphics were rather nice and set the theme of the game. <br/> <br/>Didn't meet the Ludum Dare challenge of "two buttons" and "growing" (has 3 buttons and/or no growing mechanic). |