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n00basaurus

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TimestampSince previousGamen00basaurus's comment
Dec 15 17:57:00 Call of the Void The look and feel of the art and movement are quite great. <br/> <br/>The player controller could be a little tighter or at least a direction indication would be nice. I found myself being flung long after I told it to "break orbit" or shot in peculiar directions a lot of time. <br/> <br/>For three days, It's fantastic. I love the color scheme and the minimalist feel of the visuals.
Dec 15 18:05:00 8m 00s Gardening Rabbit I'm still not sure "what" is going on in the game. I get the rabbit and the water droplets cause the plants to grow in segments... but some how the birds make you lose... The conveyance wasn't there. <br/> <br/>visually, it is indeed a game and watch, good work. <br/> <br/>2 button controls, yes, though it would have been nice to see something more done with them other than a basic left and right movement. <br/> <br/>Pretty great for 3 days.
Dec 15 18:25:00 20m 00s Harlequin The difficulty scales up a bit too quickly. I wonder if splitting up the controls, having one button control shooting direction and the other color, instead of both buttons doing both things, would help ease the difficulty curve.
Dec 15 18:43:00 18m 00s Hard Decisions An interesting concept. I would highly recommend seeing nuclear crisis movies from the 1960s like Dr. Strangelove or more importantly, FAIL SAFE. <br/> <br/>Some minor programming issues: No 'esc' to easy quit/exit <br/>Text would shrink when too much would appear on the screen at once. Greatly jars the player out of the immersion. <br/>Could either make the in-game "screen" image bigger to accommodate your larger paragraphs, or condense your wording to prevent shrinking. <br/> <br/>No "quick appear" for large blocks of text. <br/> <br/>I did like how different this game was for the theme of two buttons, though they might have been better mapped to different sides of a keyboard than mouse pick events.
Dec 15 18:57:00 14m 00s It really Hz Difficulty is more of a cliff than a curve and could be adjust better to prolong play and ease players into a grueling game. <br/> <br/>Power-up yellow dot's function is unknown. <br/> <br/>Chill house music throughout that sorta changes as you go along. There's at least enough of it that it doesn't become repetitive. <br/> <br/>Overall, good jam.
Dec 16 05:00:00 10h 03m Buttons for Christmas Controls were a little slow and became unresponsive. Reindeer enemies had no effect on player controlled objects. <br/> <br/>Hand drawn graphics were rather nice and set the theme of the game. <br/> <br/>Didn't meet the Ludum Dare challenge of "two buttons" and "growing" (has 3 buttons and/or no growing mechanic).