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Masuno

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TimestampSince previousGameMasuno's comment
Dec 16 01:46:00 Hijinks High: Orientation (Ludum Dare 34 Edition) Pretty fun, I like it. Though I can't quite figure out what to do in the secretary's room at the beginning. I know it involves the mail slot, but I can't quite seem to do anything to it. Could I get a hint on that?
Dec 16 06:06:00 4h 20m Space Wars (browser game) Honestly, not much to do here. Just your regular old building sim. It has some potential, I'll give it that, but in this state, it's not something I'll be playing much. <br/> <br/>By the way: When you collect Minerals, it says 'Stone' in the popup, and when you collect Energy, it says 'Wood' in the popup. You might wanna fix it if you can so it doesn't look entirely like it was built on a template. :D
Dec 16 06:22:00 16m 00s White Rose My god the graphics. <br/> <br/>Too bad the rest of the game is kinda lacking, but it could definitely be something big in the long haul. All this has been said before, but some variation in the fighting--some stronger enemies, some combo finishers, something that just keeps the player from attacking over and over again which can perhaps be combined with the combo finishers--will go a long way. <br/> <br/>I'm not sure if you were going for just Growing or both Two Button Controls and Growing, but I didn't see a lot of the theme outside of the "Stop the darkness from growing." I don't really see the arrow keys and one other button as Two Button Controls though. <br/> <br/>Was kinda fun, but I don't think it would keep me occupied for a while in its current state. As for mood, I kinda was thinking of giving a 4, but it didn't quite feel there for me. I think that, for the kind of game you were going for, it's a little... light-hearted, maybe? <br/> <br/>Suggestion: Add a rhythm element to the game, since the music is important. Maybe make it to where the player can only attack to the rhythm of the song they chose, and have a rhythm indicator near the top of the screen so they know when to attack? <br/> <br/>All-in-all, I think this could go far. But let me return to that beginning statement. <br/> <br/>My god the graphics.
Dec 16 06:41:00 19m 00s net_forget Wow. This is nice. <br/> <br/>Simple and effective, that's all I have to say about this one. The puzzles are interesting and--while they can be bruteforced--it's much more enjoyable if you pay close attention and solve the puzzles like they're meant to be solved. <br/> <br/>I think there could be some background music, though. Maybe something ominous to make it feel like the work is very important, and if you fail, then it really is game over for you. <br/> <br/>You, sir, just earned 4 stars and a follower on Twitter. Keep it up.
Dec 16 06:52:00 11m 00s In the beginning Pretty decent game, though I'm afraid I'm gonna have to order the seed of animal life now. XD <br/> <br/>Keep working on it is my suggestion. This can be a nice, entertaining web game. Maybe, if it got more on the gameplay side, it could *grow* past that, too.
Dec 16 21:41:00 14h 49m Astro Cat Saga Cats. Bombs. Space. <br/> <br/>In theory, pretty good--but this still has a lot of bugs that keeps it from being fun to me. It fits the theme well, but I've seen this kinda gameplay before. It's nothing new. But it does throw a unique spin on it--the character is always moving, and you have to use the box to send it how you wanna go. So, once again--this can work well, with some work. <br/> <br/>By the way. There's a glitch where the cat can randomly float through the box while it's turning, which instantly leads to Game Over. This should probably be fixed.
Dec 17 04:37:00 6h 56m Farm Pretty fun little game! Could do with a bit of background music. <br/> <br/>Everyone: To avoid text overlap (except at one specific point) then wait for the text to finish showing up before you press either button. <br/> <br/>My high score is 530. Try to beat it. :D
Dec 18 19:53:00 39h 16m Forklift Man I... uh... <br/> <br/>what.
Dec 18 20:05:00 12m 00s Fight Boý This... is odd. I can see it being fun for a while, yet it seems like it'll get stale before long. But it's really hard, too. <br/> <br/>Either way, my scores added up to give it 4/5, so despite my worries for this game, it's pretty good. I think it can be extended (add some bosses, some enemies that take multiple hits to take down? :D) to make a pretty good arcade-style web fighting game. <br/> <br/>Jump kicks are too powerful, though, and punches a bit too unwieldy for me to use. I'm able to take down a bunch of enemies using just the jump kicks, and didn't feel a need to use punches at all. It makes the game seem too easy--and in fact it was my attempts to punch (and enemies pulling combos on me) that made it seem hard. <br/> <br/>I really don't know what to think of this, in the end. D:
Dec 18 20:55:00 50m 00s Top Secret Tamagotchi It's kinda confusing, but still pretty fun at the same time. It confused me why some creatures with yellow bodies had no electro resistance, why the resistance boosters never seemed to actually boost resistances, and stuff like that, but I'm sure that if I managed to figure it out, it'd be a lot more fun.
Dec 18 21:08:00 13m 00s Fight Back! This is one of those games that I do not quite know why it's so good. <br/> <br/>Very short (i think), but very fun and with a nice difficulty curve. You're forced to pay close attention before long. Very nice!
Dec 18 21:22:00 14m 00s Clara Stirzaker and the Crypt of Time Seemed pretty fun at first. Still a hard puzzler, and one that one day I may find myself hard-pressed to beat. But as for now, it's got a combination of fast-pacing and slow-pacing that I really don't like. <br/> <br/>I must admit, it's really polished though. I like that, and the graphics are amazing. The gameplay is simple, but again, the pacing is off. I'd like it more if there was at least an option to have the game advance one turn at a time, perhaps by pressing a button, because, to me, it's hard to keep track with all that's going on a few levels down. <br/> <br/>So yeah, that's what I think.
Dec 19 01:54:00 4h 32m リーソンのゲーム Leeson's Game This is interesting. And possibly the most entertaining arcade game I've played in recent days. It's minimalistic, but that's why I think it's so good. <br/> <br/>This is perhaps one of the few games that really doesn't need anything done to it. I like the difficulty, I like the gameplay, and it's just really addictive. <br/> <br/>And, yes. That is how you would write Leeson's Game in Japanese. :D <br/> <br/>I got to 50 on my first try, but didn't really bother to try again since I have games to play and critiques to make. You know how it is! But I'm sure that someone like you can end up making even more interesting ideas like this.
Dec 19 02:15:00 21m 00s Two Buttons Nice art, nice gameplay! Fun little infinite runner, but it does have some bugs I'd like to address. <br/> <br/>One, grabbing spools of thread will sometimes cause you to stop for a short period of time. Two, shielding while falling and landing at the edge of a platform, when two enemies hit you (that's what happened to me, anyways) forces you to stop in your tracks, and you won't start running again. At all. It made me stop, which then made me write this review. <br/> <br/>Other than that, it's pretty fun. And, nice themeception there. :D
Dec 19 02:21:00 6m 00s Two Button Takeover Uh... huh. So, that's a thing. <br/> <br/>What exactly does pressing H do, anyways? <br/> <br/>I'd like to say this is an interesting concept, and that it has a good chance of, with some work, being a much better game, but as for now... not so much. <br/> <br/>I wanna see where this goes, but I don't think highly of it at all at the moment.
Dec 19 02:34:00 13m 00s Fellowship Pretty fun, but yeah, it's hard. I thought the pacing was alright, but I didn't like how small the targets are. When it comes to needing fast-paced action, requiring precision, especially early in a such a game, is not quite... welcoming to a player. <br/> <br/>I'd suggest either making the allowed click area for the targets to be a bit bigger, or doing something to be a bit more player friendly in the early game. <br/> <br/>I also couldn't give you a high score in the Theme. Why...? <br/> <br/>BECAUSE THERE WAS ONLY ONE BUTTON!!! <br/> <br/>...Either way, it's a good game, even if it's really unnecessarily hard, and I didn't let the theme screwup (Though, I must say. I didn't catch when it said "One button control," nor have I seen anything relating to that.) affect the overall score in any way. Keep it up.
Dec 20 23:59:00 45h 25m Nybble Nybble This is a very nice challenge, but I do not have the patience (nor the Coolness) to try more than a few times... right now. It's gonna stay on my desktop for now though. I'll get much further next time. Promise. &gt;.&gt; &lt;.&lt;
Dec 21 00:02:00 3m 00s Scroll Bars And it looked so simple, too.
Dec 21 00:06:00 4m 00s TAMAGROW It was kinda nice, but I couldn't quite understand what I was doing. Some visual feedback would be very nice. Maybe a check or X over the option when you press the button until it fades away would be nice, too.
Dec 21 00:12:00 6m 00s Burger Run What. <br/>Did. <br/>I. <br/>Just. <br/>Play. <br/> <br/>P.S. A way to exit the game from the "You Lose" screen would be nice. Unless I just missed out on something. :D
Dec 21 00:31:00 19m 00s Let's Grow Mr. Bubbo Sweet, a Ren'Py game. <br/> <br/>Although there's not much to it, I'm sure that this was a learning experience for you, and I think it's a wonderful story behind it. I'm sure that this little story can go a long way in the long run.
Dec 21 02:38:00 2h 07m OVERGROWN . UNDERFED Good start, but just a start to me. It's kinda boring without a goal, and I feel as if the enemies were a bit too powerful. Still, with some work, this could be better. <br/> <br/>The aesthetic's very nice, I'll give you that. But games are not all aesthetic.
Dec 21 02:59:00 21m 00s Robopocalypse I can see this becoming a very interesting resource management sim. <br/> <br/>@windwarrior, if you plan to expand on this, perhaps you can make this into a kind of educational (god, why'd that word take so long to get to me) game. Maybe it could be used to teach people binary (maybe, instead of giving us a command list, it could be, "to mine stone, you need a binary value equalling 5 in decimal), or, perhaps, basic programming. Maybe even BASIC programming. Ha. Programming puns are the best. <br/> <br/>In its current state, though, it's very understandably lackluster... even if it is fun for a bit. I'd really look into making this bigger and better.
Dec 21 03:06:00 7m 00s Sweep The World I don't quite understand what's going on. My brooms seemed to spawn within the trash, and I wasn't able to clean any of the trash... Like, at all. <br/> <br/>Still, was a good attempt at a first game with only two buttons. Better luck next time, is all I can say.
Dec 23 01:36:00 46h 30m 1minuteBaby This is pretty nice, though I must say that it's very strange. I love how you really don't have time to put everything to max, so you gotta think in what order you wanna grow... <br/> <br/>I'd like to see a version of this that goes to show, based on the stats, part of the child's life. Just like a little story would do the trick, so we know how we affect the child. :D
Dec 23 01:47:00 11m 00s War... This is a no-win game with a stronger message and darker mood than most games I've ever played. And this was made within 72 hours. <br/> <br/>I love it.