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Feedback comments for LD34
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| Timestamp | Since previous | Game | Madball's comment |
|---|---|---|---|
| Dec 15 12:13:00 | Agent Hooker | The first impression was great. Nice graphics, fitting music, and the overall idea is funny and well-executed. Also, hook physics are flawless. <br/>The hitbox is too vague though. <br/> <br/>The amount of things you can do with just two buttons... hooking to a wall, hooking twice to hang mid-air, cancelling hooks... Great, but too much maybe? It felt like the difficulty curve is too steep. Also, the fact that hooks are elastic and shooting a hook makes it release for some time make the game require more planning, and in this case it adds much difficulty. <br/> <br/>Also, I'm stuck on a level where you begin under 3 lasers. I spent so much time there! How is it even possible? | |
| Dec 15 13:44:00 | 1h 31m | Vine Runners | Finally, a multiplayer game with AI. Thank you for making it. <br/> <br/>It was very fun to play even against AI. Music and graphics fit each other, and the gameplay is well balanced between surviving and trying to mess up your opponents. <br/> <br/>I was confused at first, since no controls are given. I didn't expect you to prefer spacebar over enter. Also, the fact that only moustaches (of course they are moustaches!) have hitboxes is unclear. |
| Dec 15 14:23:00 | 39m 00s | yaschiki | It can be scary, I understand... but why being difficult at the same time? Having an almost empty health bar is the worst part: you can still kinda play, but since there is no regeneration (or is it?), you know you will die very soon. <br/> <br/>Astonishing. Even not considering that it's a two-button FPS. I don't even have much to say. The best part is reloading. Also, the music choice is funny. <br/> <br/>I managed to survive a not ambush by running around in circles. With only a mouse in my control, running isn't even uncomfortable. But I couldn't pass the next fight. <br/> <br/>By not being able to sleep I can play more LD games. Thank you for that. |
| Dec 15 14:44:00 | 21m 00s | Parse The Sky | Awesome music. Graphics are fine too. Controls are questionable, but still alright. In general, I enjoyed every aspect of the game. Especially music. <br/> <br/>The plane needs an ability to barrel roll. Seriously. The game doesn't allow it to go directly upwards, which also makes turning backwards way more difficult. Why does it stop me from going up if there is no "up"? <br/> <br/>I can never tell if I will collect an orb or not, I can't figure out the distance to anything. Might be me, might be camera. |
| Dec 15 16:42:00 | 1h 58m | PerePey | I completed the game. Is it enough to make it into the Guiness world records? <br/>(I got a "level completed" sign on each level. Yes, that's more than just collecting 12 coins.) |
| Dec 15 17:14:00 | 32m 00s | Grow Up! | Graphics, music and the style in general is great. Gameplay is fun, too, but hitboxes need to be more clear. Also, sometimes the cave generation makes a complete dead end. |
| Dec 16 10:53:00 | 17h 39m | BLUE CARROT | "to improve your chances of female bunnies" - did you mean "male bunnies"? <br/> <br/>I came here from your post about the mechaincs not being understood. I read the description for your game and understood everything. However, not everybody does it. It happens to my games, too: whenever I add something unusual, it comes with a lot of text explaining how to use it, and somebody won't read it. It can be solved by in-game turorials, but they take additional time to make. So, I would recommend not making complicated mechanics for LD games. If you worry about your innovation rating, it's possible to make an innovative yet simple game. <br/> <br/>As for the gameplay, the two button controls are awful. Sorry, but they are. Did you want to follow the theme so badly you risked the fun? I expect the theme to be in the core, in this case you can change controls without making any impact to the game. <br/> <br/>I liked how detailed the game is, though. Especially the fact that all rabbits have names. And the strategical "more carrots - more males" mechanic works well. Except I never have enough carrots to use it. |
| Dec 18 18:01:00 | 55h 08m | Get to the Points | I liked graphics and simplicity. It's very satisfying to watch the chain reaction. However, I expected a puzzle and was disappointed: it isn't challenging at all. Levels just get bigger and take more time to solve. <br/> <br/>Also, resetting the whole configuration is frustrating. I made one mistake, do you want me to redo the whole thing? |
| Dec 19 17:19:00 | 23h 18m | DUO | That looks amazing. Like a finished game. I also like that this game, unlike other mouse-only LD games, doesn't fully use the mouse position, which makes it closer to the theme. <br/> <br/>It doesn't play like a finished game though. Block stacking is weird, checkpoints don't register sometimes... Are those batteries even checkpoints? Because I found a spawn point without a battery. Also, if you roll onto a surface for rolling with mouse button held, you don't start rolling, you need to click again. <br/> <br/>Hey, I got stuck! Can't do anything. http://puu.sh/m1oZx/1e33343bd4.jpg <br/>By the way, that part is annoying. Stacking is hard to control. |
| Jan 2 17:09:00 | 335h 50m | Longbeard | The impression was great. Nice graphics and music (which reminded me of Abundant Music). I don't mind that the game is so short. <br/> <br/>The beard seems glitchy indeed. It didn't get stuck for me (I made it stuck after), but physics are weird and unobvious. Works well, but not perfect. |
| Jan 2 17:24:00 | 15m 00s | Plank | Pretty good for 3.5 hours. Though graphics are simple, gameplay seems promising. If only it was longer. <br/> <br/>And yes, the glitches. You saw them. |
| Jan 2 17:46:00 | 22m 00s | Enliven | I remember you talking about the lack of levels. Well, I didn't notice it at all. The only thing missing is a little tutorial for each seed. <br/> <br/>Well... Great game. And very creative, too. Just beautiful. |
| Jan 2 18:00:00 | 14m 00s | The Journey East | That's a lot of levels for one LD. And the level design is not bad, too. A bit too hard, though. <br/> <br/>There are, however, some things that make it more pleasant to play. Like enemies right at the start, or long falling time. Or the difficulty. |
| Jan 2 18:09:00 | 9m 00s | The Garden of Farmer Billy | That's quite a cliche plot... <br/>The game is moderately fun and moderately beautiful. Except that I murdered a ton of snails. |
| Jan 2 18:21:00 | 12m 00s | Synergy Shakedown | At first I had 6 workers and it was stressful. Then I fired 4 and it became relaxing. The productivity didn't go down. <br/> <br/>So, I liked graphics and sounds a lot, they fit each other well. I liked that I could see my games as they are being developed. But I didn't really like the gameplay. The two-button theme just adds more stress, not fun. And the difficulty doesn't seem to increase a lot. |
| Jan 2 18:49:00 | 28m 00s | Wizard and The Sun | That was great. Especially for 48 hours. Really, nothing to complain about. Pretty graphics and music, original gameplay. A bit difficult, but not too much. <br/> <br/>The only thing that I'm wondering about: there are a lot of tall/open levels. What's above/beyond? Do tower walls/lava end eventually? |
| Jan 2 19:01:00 | 12m 00s | RUN For Your Life | Adorable. Takes some practice, but rewards with a warm feeling of helping a penguin. <br/> <br/>Surprisingly, two-button controls are smooth and intuitive. And the gameplay is not repetitive, with all these different kinds of fish. <br/> <br/>Are rocks supposed to be insta-kills? I haven't survived a single rock. |
| Jan 2 19:27:00 | 26m 00s | Pandora | The gameplay is very fun, it's surprising how simple can a good tower defence game be. I enjoyed graphics and music, too. And nice use of the theme, though one can argue if mouse + 2 mouse buttons counts as 2 buttons. <br/> <br/>But, glitched monsters. Monsters on top of walls. Monsters on top of turrets. 10 glitched monsters out of 10. |
| Jan 2 19:59:00 | 32m 00s | Arc | Reminds me of flappy bird: seems difficult, needs concentration, addicting. I think I'll be back for a higher score (13 for now). <br/> <br/>The music is awesome. Gameplay is great, too. |
| Jan 3 09:41:00 | 13h 42m | Momentum | Hi! It's Rodzos, remember? I was about to play with you on my stream, but you left. I was only able to play with myself by using several windows. So... um... I don't even think you have a second chance to play with me. <br/> <br/>Still, a good game. The menu is complicated and messy, but the gameplay is interesting, and I liked the music, too. Also, there was no option to use 16:10 ratio for me. |