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| Timestamp | Since previous | Game | klianc09's comment |
|---|---|---|---|
| Dec 15 14:35:00 | Dandelion | Nice and clear pixel-art, you have there. <br/>Like @Finestep said, the whole process of creating units is really cumbersome, especially if they clump up and you try to manage a bunch of them at once. Also the HUD hides the right-most part of the map. <br/>Since the enemies just sit there and wait until you come and kill them, there was no real challenge and eventually I killed them all. | |
| Dec 15 14:47:00 | 12m 00s | Klangwelt | Really weird concept (in a good way) and the Online World is a nice experiment. <br/>It was too hard to control. Discouraged me from exploring more combinations and building a bigger world. |
| Dec 15 15:01:00 | 14m 00s | Choppy Crop | Nice graphics, and the music is very fitting. <br/>It's really tiresome selecting everything with two buttons and waiting... also I didn't understand how I could get new seeds. I'll probably never be a farmer. |
| Dec 15 15:09:00 | 8m 00s | GET IT OUT!!! | Was shorter than expected. Rather shallow on the gameplay side, but the writing made me chuckle. And the animations are really top-notch. |
| Dec 17 23:39:00 | 56h 30m | Ortogonalis | I was very confused at first, but once I got the hang of it it's really fun. Really smart move to remove the time-limit for the first level. |
| Dec 17 23:49:00 | 10m 00s | 2 Growing Buttons ... | Simple, yet effective gameplay. I think it has the potential for a nice mobile game. Nice Job. |
| Dec 18 00:45:00 | 56m 00s | Nine till Void | Man, I really love this game, it's one of those awesome rouge-likes where every turn, every step you take matters and makes you think. Reading the manual just makes it so much better. Just some things could be better 'readable' (e.g. the blinking void space looks so innocuous, and one can't see bombs that are below enemies). |
| Dec 20 18:19:00 | 65h 34m | DUO | Really cohesive atmosphere, and a nice experiment. It took very long to progress beyond the moving platform, and once I did there was no checkpoint, so I gave up. But really polished game overall. |
| Dec 20 18:37:00 | 18m 00s | Grow Your Hoard! | As most people already said: knowing when the dash does damage to the soldier would be nice, and I think it's ok if I can't save everyone, but the purpose of the ogres wasn't obvious to me at first. And having the goal (get 100 gold) inside the game somewhere would also be a great idea, because I just invested all my hard earned cash in upgrades. <br/>Still, pretty interesting game. |
| Dec 20 19:11:00 | 34m 00s | Snow World | Really awesome pixel-art (music didn't work for me). The combat becomes really tiresome, especially when fighting a boss and only dealing 3 damage and not seeing how much life he has left. The lack of healing items makes it really damn difficult. Died in the third world because it's really hard to judge when some attacks will hit, and there is no animation for when enemies will shoot. |
| Dec 20 19:34:00 | 23m 00s | Arc | Woah, that music startled me. Maybe turn the volume a bit down, and I'm not sure it entirely fits the game. The concept reminds me of another mobile game, I think it was called "one more dash", just thought maybe you wanted to know. <br/>The game is really damn difficult and that power-down that reflects the player back always killed me, so I just started to avoid all power-ups/downs. My best score was 16. |
| Dec 20 19:45:00 | 11m 00s | Litterlings | Just a heads up: Unity Web-Player does not work for Linux, so labeling it Web is kinda misleading. I would highly appreciate a Linux or WebGL build. |
| Dec 20 19:50:00 | 5m 00s | Nine Panels | Just a heads up: More people could play it, if you could also include a .jar for the people who aren't on a windows machine. |
| Dec 22 16:36:00 | 44h 46m | become a game developer in 60 seconds | Really hilarious concept and it's really charming. I would just wish I wouldn't always accidentally overwrite my player sprite by holding '0'. |
| Dec 22 17:03:00 | 27m 00s | Interview at Incredible Inc | Really liked the way you introduced the controls. But although you made the beginning skippable, I still had to rewatch the middle segments over and over again. <br/> <br/>Since when is the chance to get 2 tails by flipping 2 coins not 25%, or have I misread something in the hurry? |
| Dec 22 23:41:00 | 6h 38m | Uni Ika | Really fun game, like the voices the sushi-machine makes when it's getting really fast. <br/>Only complaint would be that Z and X aren't so convenient on all keyboards, adding Y as an alternative or using X and C would have been awesome. |
| Dec 23 16:13:00 | 16h 32m | Button Betting | This is so hard, but I like it. The money betting feels so unfair, it's really hard getting any money. And some minigames are really tough when it doesn't display the information. |
| Dec 23 16:41:00 | 28m 00s | Mt Etubo | "God damn, Stop sacrificing yourselves you stupid people! Ok... except you Jimmy, I can't stand you anymore, just get the f*** in the vulcano already." <br/>The concept is pretty funny. But the gameplay can be quite frustrating, pushing people into the volcano 'by accident' *cough*, especially since you can't control your jump height. Eventually I just ended up guarding one side and shooting lightning to the other side whenever it was off cooldown. |
| Dec 23 19:09:00 | 2h 28m | Much Gold | Gamepad controls were bugging out, but that was probably my gamepad, would have been awesome to disable gamepad controls. <br/>Liked the mechanic, but very easy to mess up, when you don't know what the level will look like. |
| Dec 24 17:15:00 | 22h 06m | The Serpent's Shadow | Great artstyle and music. The gameplay is interesting and unique. What kind of grass is this that grows only in the dark? My biggest complaints would be, that rabbits take so long to get out of their hole and grass was sometimes unpredictable (at least to me) when it would grow and when it wouldn't. Overall the game is maybe a bit too easy, had no troubles completing it, still it's a pretty polished game. |
| Dec 24 21:49:00 | 4h 34m | Ourobos | The polish and amount of content is really impressive. But like someone already said, it's nothing really... new or innovative. The controls have also been frustrating at times, especially shooting downwards. Also I'd like to note that it should be more obvious that you can switch weapons/view the map, by pressing enter, took me a while to realize that. <br/>I played it until the end, so I can't say it's bad, but it's also nothing special. |
| Dec 24 23:21:00 | 1h 32m | SAUROPOD vs THEROPOD | I managed to survive until level 10. The combat is really boring just hammering that attack button until it was over... but it's really cool that every enemy has its own sound. <br/>Also one time I got lost in the infinite nothingness and couldn't find back to my patch of gras in the middle. Enemies had a really aggressive chase pattern and most of the time it was impossible to avoid them. |
| Dec 25 18:01:00 | 18h 40m | Slash Quest | All around, this game is really amazing! Left me wanting more, so that's a very good sign. Only complaint I have is, that part of the text was outside of my screen, but that's a very minor thing. <br/>It feels really awesome cutting through everything with a giant sword. |
| Dec 25 19:18:00 | 1h 17m | Floppy Frog | I think it's a great metaphor for life. Sometimes we just desperately try to cling to a rolling piece of wood, but then we flop all across the room in the opposite direction in a desperate attempt to simply move forward. It really shows the struggle of staying alive on a daily basis, I know great social commentary when I see it. <br/> <br/>But enough of the nonsense. Really cool game, kept me occupied for a while. <br/>But was it worth playing one hour just to try to beat level 6 and ultimately fail? I don't know. But it for sure was a lot of F(r)U(stratio)N. |
| Dec 25 19:31:00 | 13m 00s | Inhabitants | Neat puzzle game. Wish I could clear spaces, because I often got stuck by placing too many trees. Also the beginning of a level is pretty hard since everything is dying so fast. |
| Dec 25 19:38:00 | 7m 00s | Hanami - Push-Up Farming | I sometimes felt like it wasn't registering my button presses... or maybe I'm just bad. <br/>The music and graphics are great, and the game is simply... WTF. |
| Dec 25 20:16:00 | 38m 00s | Upright | A lot of fun, but really challenging (and sometimes infuriating), had to give up at the level that introduced the arrows. The random messages kept it from getting boring. |
| Dec 25 20:46:00 | 30m 00s | Rocks, maps, scissors | This has incredibly strategic depth, I especially liked the switch position special effect. With faster gameplay (skipping of unnecessary animations) and some better deck customization(those cards cost a lot of coins) or challenge modes I could see myself playing this outside of LudumDare ... for fun! |
| Dec 25 21:23:00 | 37m 00s | The Rap Game | Some explanation or tutorial would be nice. Still, got the hang of it eventually. The text on the cards was a bit tiny, and viewing the enemy card until button press instead of timed would have been nice for the beginning. The 50% chance cards seemed to backfire whenever I needed them. |
| Dec 25 21:50:00 | 27m 00s | Harmony Bloom | Looks and sounds beautiful. Liked the details like the bird sitting down when not moving. <br/>I was very confused what to do at first, but I ran around and somehow pieced it together bit by bit. I missed the information about being able to hold down to get longer notes, so I was very stumped at first. Make sure all the tutorial information can't be missed at the beginning. Also the map seemed to be unnecessarily huge. <br/> <br/>(Also I managed to crash it by clicking around randomly the first time around, sadly I can't really tell what exactly was causing it.) |
| Dec 25 22:10:00 | 20m 00s | Super Space HexaGUN | Really awesome game to build and customize your spaceship. It's really cool that every stat was customizable. I was feeling like unstoppable when I unexpectedly got destroyed by an enemy fleet, I probably should have investetd in some armor, but it's really hard to judge the enemies strength and their damage output. <br/> <br/>Also flying to enemy fleets thousends of "units" away for half a minute is rather ... uninteresting. Had to buy tons of engines just for that. |
| Dec 25 22:24:00 | 14m 00s | Snowball University | Really clear and good-looking art style. <br/>It's quite difficult, had a lot of problems at first properly timing it (especially the "normal" shots, that sometimes have been quite fast), but when I managed to get the hang of it, it felt like there were missing some challenges. Like some combinations of the different shot types. |
| Dec 28 22:43:00 | 72h 19m | Growth Industries | Really like this game, played it several times, but just can't get better than a B+. I like the fact how you have to balance short-term goals (monthly income) with long-term goals (stock-price). The music got a tad repetitive tho. And some of the text on cards is unreadably tiny if you're not in fullscreen. |
| Dec 28 23:10:00 | 27m 00s | Tile Risers | Instantly reminded me of agar.io, and has a similar feel to it, but it's not that "combat" oriented. I sadly didn't see many other players, and when I did they were mostly AFK. It was difficult to tell why tiles would lose my color, how it's determined which I keep and which I lose. <br/>The screenshake on every button press was a bit too much. <br/>Really fun idea, but hard to tell if is fun to play if no players are online. |
| Dec 29 20:54:00 | 21h 44m | Agent Hooker | Really dig the artstyle and the music was really enjoyable. Some of the later levels have been easier using only one hook. |
| Dec 31 19:45:00 | 46h 51m | The Uncertainty Principle | That split timeline feature is a really cool idea. Having to control both timelines alternating instead of finishing one after another made it a bit chaotic, but I still like it. <br/>Also liked the art in this one. Still some transitions between screens would have been nice, so that observers also see what choice has been made. |
| Jan 1 19:31:00 | 23h 46m | Harvest | Really hectic gameplay, but I managed to grow some crops. The gun can easily get lost between all those seeds and wheat. I'm not sure if there is anything more to it, I just let myself get killed after 6 days. |
| Jan 2 01:44:00 | 6h 13m | Long Long: A snake lies in the Past | The difficulty wouldn't have been a problem, if there would have been more checkpoints and the jumping by pressing both at the same time would always work, but instead of jumping I often just turned and crashed into a wall. After retrying for the 20th time I didn't even bother with collecting the rupees anymore. <br/>Besides that, really great zelda inspired graphics and story. Overall really well polished. |
| Jan 3 17:56:00 | 40h 12m | Kindom Questions | Encountered some bugs, like buttons not registering some clicks on them. As it currently is, it's only a concept, but if you decide to further work on it, it would be cool if the events would be slightly randomized instead of always the same to get some replayability. Just consider this will pose a challenge to balance. Also the text appeared very slow, skipping the text animation by clicking would have been nice. |
| Jan 3 18:19:00 | 23m 00s | Enliven | Just incredible artwork/animations, and the overall sound design fits together really well. <br/>Only real issue I had: I wish I could recycle plants if I misplaced them. Always having to restart the level when I mess up was a tiny bit annoying. |
| Jan 4 00:26:00 | 6h 07m | Witchgarden Leafiosa | I somehow like the artstyle. <br/>Very time consuming without the recipes, having to walk back and forth when you picked up too few resources takes some time with the pretty slow walking speed. <br/>I'd like to note, that inventory management was quite a hassel, cause I picked up the first resource I found until my inventory was full. When I found the second resource, I had to click a while to drop most of it again. But then it often would pick up the dropped items instead of taking the newly found resource. <br/>Still, it was really enjoyable exploring and building endless leaf bridges. |
| Jan 4 13:01:00 | 12h 35m | Tiny Tyrant | Like others said, screwed up the first day, but then never got anything wrong anymore. It's relatively easy to remember the sequences since there are only two buttons, I like that. <br/>The voice acting was a pleasant surprise. |
| Jan 4 13:34:00 | 33m 00s | Sanctuary Station | Was very confused at first, but after frantically clicking everything I finally saw what I had to do. <br/>Thank you for putting in that mute music button, that was highly appreciated. <br/>I like the gameplay about connecting the pods to grow a space-ship, but moving them around was very tiresome. <br/>It was annoying that the pods move so slow and I can't set waypoints to navigate them around the ship or around each other, and I always tried to move the camera with the arrow keys. |
| Jan 4 19:09:00 | 5h 35m | Growth Industries | I tried to like it, but it gets just so fast later on, you can't even use the first dispenser anymore, because until you see the first color on the pod, it's too late because the delay on the dispenser is too high. And because of the high delay you also have to press before the pod gets under the dispenser, but the speed changes every level so it messes with the timing... maybe I'm just bad at it. <br/>Still, the graphics and mood are excellent, it just wasn't very fun for me. (Also I second the need of an exit button.) |
| Jan 4 19:30:00 | 21m 00s | The Tournament | Really like the game, just why can't I gain the enemy for my party, when we both die, just WHY? |
| Jan 4 20:13:00 | 43m 00s | Sun Station | Really fun game, and that introduction video was amazing. I just never was able to successfully use the 5th station... |
| Jan 4 20:22:00 | 9m 00s | Game Of Walls | Very confusing at first, but was loads of fun once I figured it out. For example it took me a while to understand what yellow cubes do. <br/>Also once the wall is too close, it's impossible to react to incoming cubes anymore. |
| Jan 4 20:51:00 | 29m 00s | Neo Oxygene | Really hard, I always run out of the main resource. The idea of one game fueling another is neat, but the righthand game is rather bland... the plant growing is where the action is at. Maybe if you would also gain some bonuses for the left game, by playing the right game it would be a greater incentive than the highscore counter. <br/>And it's surprising how well this color scheme works. |
| Jan 4 20:58:00 | 7m 00s | Space Pilot | Really difficult shmup, and although it's the implementation of the theme, not being able to move horizontal makes avoiding bullets even harder. I think the guns are too far apart, because I always miss enemies when they are exactly in front of the ship. Some enemy variety would have been great. Also some sound effects and particle effect would definitely help to juice it up a bit. |
| Jan 4 21:12:00 | 14m 00s | Winter Quest | I really like that the snowball has sticks, grass and dirt in it, just like the real ones, instead of the artificial looking perfect white spheres. <br/>I also had FPS issues even with lowest settings. The gameplay itself was ok, nothing special, but nicely implemented. |
| Jan 4 21:53:00 | 41m 00s | Oh My Beard! | Really funny voice-over and sound effects. Had a laugh by running past all the pink enemies, they just keep on screaming and never stop. <br/>Combat was deeply flawed, if you tried to kite them I always misclicked and move to them instead of attacking -> a deadly mistake. Would have really helped to have a separate button for attacking and moving... like... you know... TWO BUTTONS. <br/>Instead I just stood around the corner, and slowly killed them, while they got stuck in the wall... <br/>Still, nice game, had fun playing it. |
| Jan 4 22:06:00 | 13m 00s | Space Mashers | Please note: dark blue text on black background is VERY hard to read. <br/> <br/>I am really bad at this, some better feedback on WHAT exactly I did wrong would have been cool. I wasn't always entirely sure what I did wrong or what I was supposed to do. <br/>Still, switching up the two buttons required offered an unique challenge, I like that. |