Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → ianh
Feedback comments for LD34
ianh's games and stats for all events →
| Timestamp | Since previous | Game | ianh's comment |
|---|---|---|---|
| Dec 14 07:43:00 | Circulus | Nice use of the two-button theme! | |
| Dec 14 07:55:00 | 12m 00s | QATERPILLAR | Cute :) |
| Dec 14 08:01:00 | 6m 00s | Grow Over | It's really fast! The hitboxes are kind of finicky, but it definitely has that "just one more play" feeling. |
| Dec 14 08:07:00 | 6m 00s | Infinite Tower | Really solid two-button game! I love the low-fi graphical style. One small annoyance: after you shoot an enemy, it can still kill you until it has disappeared. |
| Dec 14 08:12:00 | 5m 00s | Laser Command | I really like that thing you're doing with the music! I found myself shooting to the beat. Maybe an opportunity for a musical combo system? :) |
| Dec 14 11:28:00 | 3h 16m | Concrete Jungle | What a brilliant idea! All the elements of the game combined really well, from the gameplay mechanics to the music. I wasn't expecting an ending, so I was pleasantly surprised at how nice it was. I agree that the timelapse effect is a bit too flickery, though. |
| Dec 14 11:44:00 | 16m 00s | Streamline | Clever puzzle mechanics! I had fun all the way through. |
| Dec 14 11:50:00 | 6m 00s | Accretion Disc | Stylish! I got 1:36.78 :) |
| Dec 14 23:18:00 | 11h 28m | Choo Choo | Neat use of the theme! |
| Dec 14 23:36:00 | 18m 00s | Gary The Robot | A fun mechanic with some interesting levels! |
| Dec 15 01:55:00 | 2h 19m | Gjallarhorn | This is one of the most fun games I've played so far! The controls work really well. |
| Dec 15 03:39:00 | 1h 44m | Szczypce | The link is a 404 for me. |
| Dec 15 03:48:00 | 9m 00s | Get Huge | Definitely the funniest game of LD34 so far! |
| Dec 15 04:40:00 | 52m 00s | Novascape | This is an impressive achievement! The controls are kinda frustrating at first, but I ended up having fun anyway. |
| Dec 15 04:46:00 | 6m 00s | Food | Nice animations! |
| Dec 15 04:59:00 | 13m 00s | Idol Hands | The artwork, music, and dialog are all on point. Amazing game! |
| Dec 15 05:02:00 | 3m 00s | Abyssal Zone | I got the following error: <br/> <br/>dyld: Library not loaded: @rpath/SDL2_image.framework/Versions/A/SDL2_image <br/> Referenced from: /Users/ianh/Desktop/Abyssal Zone.app/Contents/MacOS/Abyssal Zone <br/> Reason: image not found <br/>Trace/BPT trap: 5 |
| Dec 15 06:10:00 | 1h 08m | UPSQUID | The graphics are top-notch, though I think I may have seen this style somewhere before? ;) Really fun game overall! |
| Dec 15 07:18:00 | 1h 08m | Garden Grow | The controls were really solid and the powerups kept things interesting. Cool game! |
| Dec 15 08:07:00 | 49m 00s | Simultaneism | So hard. T_T |
| Dec 15 09:13:00 | 1h 06m | Neo Oxygene | I liked the graphical style and the music. It was frustrating to run out of the brown resource: it doesn't seem like there's any way to recover once that happens. Great work though! |
| Dec 15 09:19:00 | 6m 00s | Enliven | Absolutely beautiful graphics. I'm blown away! The camera is a little fidgety: if you move and then stop it jerks back and forth. |
| Dec 15 10:43:00 | 1h 24m | CMDR LR | I love the control scheme. It seemed "flipped" at first (press right to turn left?) but I got used to it quickly! |
| Dec 15 11:58:00 | 1h 15m | Sickle & Sword | The simple building mechanics were surprisingly addictive! Great game. |
| Dec 16 09:20:00 | 21h 22m | Switchies | The music is really good! |
| Dec 16 10:01:00 | 41m 00s | BOOST | How long does it take to get to the end? I felt like I was doing pretty well, but I ran into the wall one too many times. Cool use of the two-button theme! |
| Dec 21 08:53:00 | 118h 52m | Ourobos | How did you make all this in 72 hours? What kind of preparation did you do? :o |
| Dec 21 10:21:00 | 1h 28m | Reap | I love the graphical style and the overall mood. The treasure location didn't look *exactly* like the map, so I got confused for a bit, but I did finish eventually. Great game! |
| Dec 21 10:29:00 | 8m 00s | trosor | Great overall mood. The jumping was pretty tricky! The fact that shooting makes you move back a bit makes it possible to jump repeatedly up a single wall, which helped in some situations. |
| Dec 21 10:36:00 | 7m 00s | Growing Sakura | Really elegant puzzle mechanic. I'd love to have this on my phone! |
| Dec 21 10:45:00 | 9m 00s | Puff Enuff? | This game's got a real oldschool feel to it. Some cool graphical effects in there for sure! I do wish you could see a *little* more of your surroundings though. |
| Dec 21 11:29:00 | 44m 00s | Arc | Addictive game! My high score (so far!) is 15. I don't think it's too hard at all; it's really fun when you start getting in the zone and making decisions quickly. Three small bits of feedback... feel free to ignore them if you want, the game is really fun as is! First, the Power Downs make "exploring" less fun, since you don't know whether something's a Power Up or a Power Down until you touch it. It would be nice if Power Downs looked different, like a spiky ball or something. Or maybe you could try leaving them out? Second, the collision detection feels pretty strict. Making it more lenient could make close calls more exciting. Third, I wish you could restart the game immediately after dying (like Super Hexagon :). <br/> <br/>Anyway, super fun game: I think it would work great on a mobile device! |
| Dec 29 00:20:00 | 180h 51m | Tama Battle! | Nice job making a fun multiplayer game! |