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elliottd

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TimestampSince previousGameelliottd's comment
Dec 14 06:16:00 Go, Go, Radzilla! really nice entry. nice colours and feel. the planes seem to add a lot of pressure mostly because the of the diagonal the bullets make; when i was late shooting down the plane, i still got hit most of the time, it's hard to jump over them and they reach pretty far across the screen as it scrolls. <br/> <br/>the first time i ran the game, the character didn't show up, which could be a bug. score was counting, couldn't be hurt destroy things.
Dec 14 18:47:00 12h 31m EyeGuy nice game! I wish the music continued through instead of restarting with the level. I found the transitions to downward slopes followed by drills on the ceiling would get me no matter what size i was.
Dec 14 18:55:00 8m 00s CMDR LR really nice entry, It would have been friendly to put "A" and "L" on the first level. there was a period where i didn't know what i would control on the screen and thought i was affecting the spin of the first star (which is a nice little animation by the way). I also found that dragging a wing does a seemingly unfair amount of damage compared to a bump
Dec 14 19:06:00 11m 00s Flower: Icarus this took some time to figure out but it is fun to play around with. I'm not a fan of tool tips or snark but that's just me. nothing indicated you get water by clicking the flower, so one cocoon wiped me out and i got confused. I guess it was lucky that the cocoon didn't end the game when it couldn't take what it needed per second. Congratulations on your first Ludum Dare!
Dec 15 17:38:00 22h 32m 2Door good visuals, really nice rooms. I found it was easier if i focused on the shapes of the symbols.
Dec 15 17:44:00 6m 00s Stomp or Die it feels very floaty, you could try a much stronger gravity and more jump strength to make it feel snappier. maybe the low gravity is better for network play
Dec 15 17:53:00 9m 00s Flobe I couldn't get the game to start with a ps4 controller on a mac. could be a the controller axes are different. left trigger also exited the game, or crashed it
Dec 15 18:04:00 11m 00s Pirahna Plant great entry. choice of soft visual effects and simple shapes and colour palette make a great mood with nice music. I like how the collection sound fits into the music and lets you participate in a way. I get lured in by the white dot witting too close to spikes. also i think the pile of blocks you need to dash through should have been a different colour than the spikes.
Dec 15 18:10:00 6m 00s Hyperspace I know that music generator! I think the sounds were a little harsh. Try pitching things down or use a low pass filter (in audacity) to make sounds a bit softer. good job!
Dec 15 18:48:00 38m 00s Planty Gauntlet super jank but pretty fun, good work
Dec 15 18:56:00 8m 00s Choppy Crop nice work. automatically switching to the seed bag or the grab bag is confusing. also i expected watering plants to take one charge from the watering can. maybe effects and numbers popping up could make those things more clear
Dec 15 19:07:00 11m 00s Secret of the Little Lamb I couldn't stand the wait of restarting after hitting the first spike twice. the text in the background was talking about shawn in the third person and then to said the ghost was me in the second person? maybe there is a narrative theme in there I didn't get to. game just seemed to laugh at me for not getting it's joke about the level difficulty i guess. Nice entry
Dec 15 19:22:00 15m 00s Reach For the Surface super awkward controls, like programming a VCR. Good job
Dec 15 19:56:00 34m 00s Nepeta Cataria great animation/drawings! It seemed like my paw always comes up obscuring the next cat i want to look at. also the whole game seems to be played in the bottom left of the screen. you could think about repositioning those elements.
Dec 15 20:01:00 5m 00s Testing Lab xy The asymmetric controls (harder to turn counter-clockwise) don't go well with the pressure of dodging bullets. I think it would have been a little better to frame it as more of a decision and move system. good work
Dec 15 21:06:00 1h 05m Button Bugs it's like typing of the dead, i love it. I wish there was a way to cancel the input (when the bug you are trying to get bumps into you). also I was a little confused about the order of the inputs in the top compared to the bugs and whether you counted right-facing bugs from their butt. good job!
Dec 15 21:12:00 6m 00s Root-gen I like how the wandering in your direction makes the simple turn-left-and-right controls interesting. good job on the growing animations. I wonder if having the end of the player show its direction (like an arrow head instead of a circle) would make it feel a little less out of control. some subtle ambient music or noise would have added some more mood. great work
Dec 15 21:19:00 7m 00s Bonsai Growth Simulator it seemed to grow upwards too fast for me. I wonder if that is a frame dependency problem. really nice entry
Dec 15 21:27:00 8m 00s Acrodog marvellous two-button game. dog is really cute, very good sounds and visual effects. difficult to keep myself from flinging the pup off the sides.
Dec 15 21:34:00 7m 00s Hybris very fun entry. seems really difficult without that feeling exclusionary. good job
Dec 15 21:41:00 7m 00s Concrete Jungle really great entry. I love the time lapse effect, especially the random tinting. and no score, it's just really pleasant
Dec 15 22:01:00 20m 00s 8 Questions my balance grew by -400. good entry. for some reason I am remembering it with robot voices but it certainly didn't have those
Dec 15 22:41:00 40m 00s Floppy Frog this game is so good. there is so much character just in the mouth opening and closing
Dec 15 22:49:00 8m 00s noa noa Haha, that's a great entry. great music, sound, and visuals. very cute. I hate two button menus though!
Dec 15 22:55:00 6m 00s Harvest really nice entry. it's very stressful to operate though
Dec 15 23:07:00 12m 00s treadmill really well done. there's something disorienting about the quick transitions and the alternating colours i think. I found i had to double check my move a lot. I love the factory stamp placing the new player on restart, and the meat grinder sound when you fail.
Dec 15 23:09:00 2m 00s UPSQUID Really great love letter to Downwell
Dec 16 00:54:00 1h 45m Slash Quest wonderfully polished and cute
Dec 16 02:14:00 1h 20m Bellows wow, this is great. normally I don't like the asymmetric control (one button switches, the other is an action), but I think you've hit a sweet spot with the speed of turning and the range to cover. I love how gentle the puff sound is.
Dec 16 03:09:00 55m 00s Natura everything having a flowery state as you walk over it is pretty fun. nice work on all the hand drawn art
Dec 16 03:35:00 26m 00s Fat Penguin this is very fun, good job
Dec 16 05:03:00 1h 28m PISTIL PISTOL: BOTANY BLAST II wow, this is totally great! reload and switch directions against shoot and step back is a really good balance. all the effects (visual and sound) were great and chunky. i really appreciate the no fail for a jam game like this. plant with a gun is also the first thing I thought was funny this ludum dare
Dec 19 17:00:00 83h 57m Cave Swing nice game. I like the sounds and the colours you used. The swinging is compelling with a lot of possible variation. I felt a bit of strangeness sometimes: the rope attaching to the ceiling below my cursor when I am pointing at a wall, abrupt change in velocity when you let go of right click (sometimes this feels good, and gives a lot of control too though), the rope will push you to the side when you swing on a point lower than you.
Dec 19 17:15:00 15m 00s Rebuild / Resist Wow, great entry. nice way to incorporate the narrative in single lines across levels. I like that the controls are so simple, you are basically picking where to stand, but it's still very engaging. great work
Dec 19 17:44:00 29m 00s Reap Really fun. I played for a long time and I'm going to come back to this later. I played with a gamepad and I thought the analog stick for movement didn't feel great, I got used to it though. a couple times, i would build a raft and then immediately launch and forget to bring something with me. I wonder if a pause right after completing a raft or bridge would help that
Dec 19 18:07:00 23m 00s Wings of the World Tree Very fun game. I enjoyed the accomplishment scroll ending. Collecting bats was a little frustrating, I thought. a bit of a bigger collection radius would have made that feel OK I think. it would lower the challenge a bit, but I think that would be worth it. Gliding, flipping and shooting felt very good once I was competent at it. Good work
Dec 19 18:16:00 9m 00s trosor wonderful style. I would use bullets to modulate my position for jumps, but I never really felt like I was in much control over my movement. also would get lost in the spray of particles when shooting and moving. good entry.