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dmecke

Feedback comments for LD34

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TimestampSince previousGamedmecke's comment
Dec 13 18:37:00 Blue & Red I also had some issues to understand the difference between the numbers and the actual countdown. <br/>Actually a very nice idea for the two button theme. Could be nicely ported to mobile devices by using swipe gestures. <br/> <br/>Something like levels with different colors would also be nice!
Dec 13 19:58:00 1h 21m Ortogonalis 2695 :-) <br/> <br/>Feels very much like the old Atari games - made me super nervously hitting the a key over and over again.. :-)
Dec 13 20:19:00 21m 00s Growth Control I love it! But it is fact really hard to understand how to control it. I don't know if I cannot do specific actions because I am out of resources or simply did not get the controls. I have multiple times shot when I did not want to whats a bit annoying of course. <br/> <br/>I will definitively keep playing it and hope for some polishing update! <br/> <br/>Ah and great visuals, I like them a lot.
Dec 14 17:28:00 21h 09m FLOW I like the visuals and the audio. After a while I found out that the noise in the background is changing. Though I could not find out how to decide which way to go to make it more or less. That was a bit frustrating as it seemed that my decisions have no influence.
Dec 14 17:36:00 8m 00s Legacy of Flower Very nice idea, as NuSan said, the start to aim should maybe be automatic, I always feared that I could press the wrong button and shoot by error.
Dec 14 17:40:00 4m 00s リーソンのゲーム Leeson's Game The game feels like a classic arcade game. I would like to see some more features, so it does not get boring too soon. But after all the core mechanic is very well done!
Dec 14 17:49:00 9m 00s Stem Nice idea well made into a game! <br/>At first I found it very easy and it took a while that I found out that it actually increases in difficulty (it does, right?). An idea could be to split it up into several levels. Each level could introduce a new concept (item, good or bad) so the user gets continuously new content and and the game keeps interesting longer ("what else is here to see?") as well as it is easier to understand what all the items do.
Dec 14 19:53:00 2h 04m One Man Spaceship The sounds are absolutely awesome! I had a lot of fun during the game and actually gave it another try just to find out what made which sound. :-) <br/>Everything feels very polished. If I have to mention one point, it would be that it feels that "two button controls" kind of limit this game. Maybe you could do a post-compo version of it where you control the commander in the cockpit heading from one control to another as a time management game.
Dec 14 20:29:00 36m 00s The Mad Circle For The Glorious Dice Tower Interesting concept - quite different from what I expected from the screenshot. :-) I liked the idea with the permutation and that the rules changed during the game.
Dec 14 20:37:00 8m 00s Hard Decisions Nice story, I felt that I was too often asked the same questions maybe (different questions actually, but the same meaning). After all very well done!
Dec 14 20:54:00 17m 00s Lightreach Nicely done puzzle game! I liked that new elements were introduced level by level. <br/>Could maybe be extended to a level system in which you can solve levels differently good. So you dont need to reach all lights everytime, just for a perfect game.
Dec 14 21:09:00 15m 00s Bankk! Be a Better Bank Wow, so many numbers! :-) I found it a little bit hard to compare the k-numbers with the non-k-numbers, maybe it would be more easy to read if they are all written the same. <br/>Especially the coin-sound made this game very enjoyable! :-)
Dec 14 21:32:00 23m 00s Space Research Team Really nice! As a single person its a bit hard to remember the colors, but in co-op I think there will be many funny situation.
Dec 14 21:50:00 18m 00s Floppy Frog Such a basic mechanic and so much fun to play! It made me go crazy, but liked it so much! <br/>I would love to see other goals, such as doint special flips or something. :-)
Dec 14 22:01:00 11m 00s Deceit The atmosphere is really great (audio &amp; visuals)! Unfortunately the controls killed the fun a bit, as after the third time I ran into that flower-rish thing it was because of the controls. Would love to play it with improved controls, it reminds me a bit of the game Limbo.
Dec 14 22:06:00 5m 00s Threads Interesting game play. At the end I was clicking into all directions as it turned out to be a good tactic. Maybe you can avoid this with some kind of limitation? <br/>I really think this has some good potential.
Dec 14 22:33:00 27m 00s The Almighty Spectrum Nice arcade game. I like the story behind it.
Dec 14 22:39:00 6m 00s Lillypup I really like the idea about the battle system. Some completely different interpretation of the theme. Well done!
Dec 14 22:44:00 5m 00s Multitask Dancing Great music game! Music games are very tough and I would have liked the controls to be a bit more precise (did I hit the spot?). The dancing character is the highlight of course! :-)
Dec 15 07:06:00 8h 22m spin-circle Feels very polished, very well done!
Dec 15 20:26:00 13h 20m TRONZO Very well done! Graphics and audio are awesome and a very innovative concept! <br/>The only criticism I have is that the control felt a bit strange. Maybe my mouse movements could be more direct transferred to the square. But thats really criticism on a very high level. Great game!
Dec 15 20:31:00 5m 00s Pig Game Well done for the second game ever, especially when done with a limited time. What I missed the most was an indicator of how much power my next shot will have.
Dec 15 20:38:00 7m 00s Coffee, Please! Very nice done! One thing though (maybe thats just me): I did not know what ingredients were needed.. :-) I thing most customers got way too much milk..
Dec 15 20:47:00 9m 00s Beard Fighter Very nice take on the theme! Graphics and audio are absolutely fantastic.
Dec 15 20:52:00 5m 00s Rotate And Match Nice idea and the goal matching is nicely done!
Dec 15 20:58:00 6m 00s Rumble I was confused as well when trying to find out who of them I control - and it was both! :-) Maybe you can improve it in a way that you control two rags of one boxer instead. That could be really challenging!
Dec 15 21:06:00 8m 00s Get to the Points Really great you coded a level generator! It feels very polished, only thing that is missing a bit are one or two tutorial level instead of the wall of text at the beginning (especially as the controls are not that complicated as all the text makes you feel). Maybe you could also add special elements that are introduced over time.
Dec 15 21:15:00 9m 00s Button Simulator 2000 Really cool to have absolutely no idea what to do (only the major goal) and to have to find out by yourself. I would have liked to be more clear what the active and not active states are though. And in the status bars I was not sure if it must go up or down or stay in the middle. Otherwise a very clever game, well done!
Dec 15 21:25:00 10m 00s Magic Hero Really sad this isnt finished. Could be really cool with the finishing touches, it was a bit hard to understand what to do. For a post-compo version I think I would remove the two button controls limitation and maybe add even more "rows" to make different types of attacks.
Dec 20 19:59:00 118h 34m Plank Very cool idea for the game mechanics! I think that idea has a lot of potential when it is done more polished (it cannot be polished in 3.5 hours of course). I found the camera to be too close to the ground and maybe 3d isnt even necessary at all? Reducing it to 2d would focus the user more on that interesting base concept and away from issues with the orientation and obviously the graphics. <br/>After all, very well done!
Dec 25 16:21:00 116h 22m Growing Circles Congratulations for finishing your first game! That's a very important step. <br/>Some ideas about how you could continue: At the moment it's more a toy than a game as it has no objectives or challenges. I also like to start with creating toys as it gives you a good feeling whether or not the core mechanics is fun. If it is already fun without any objectives, this is a very good start to add objectives. In your case I would try to adjust the controls a bit as they feel a bit strange and get rid of that "hickup" when you collect other circles.
Dec 25 16:34:00 13m 00s Sprout You really feel the level of polishing in the game, very good job!
Dec 25 17:07:00 33m 00s Testing Lab xy I like the general idea, but the controls feel a bit too much "I needed to do this because its the theme". Apart from that I think this game could be easily improved to be a lot of fun, well done!
Dec 25 17:15:00 8m 00s Shift & Run Very cool machanics!
Dec 25 17:22:00 7m 00s TreeSim Really nice idea! <br/>Maybe you should have left out the two button theme and stick to growing as the controls make it a bit frustrating. Would be nice to see this more polished!
Dec 25 17:46:00 24m 00s neon fall Nice gameplay, at first I struggled a bit to understand what color does what. Maybe you could introduce the different tiles one after another. That will especially be useful if you decide to add more and more types of tiles.
Dec 25 20:36:00 2h 50m Light and Bacteria Very very cool, my favorite LD game so far! I would really love to see this more polished (better contrast for light spots, sound) and with more content for mobile devices!