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Feedback comments for LD34
Cherishing.Team's games and stats for all events →
| Timestamp | Since previous | Game | Cherishing.Team's comment |
|---|---|---|---|
| Dec 17 20:01:00 | Rolla Grolla Arena | There are some issues with minor bugs, but I think the way you've turned the 2 button controls into a mechanic is really neat and a good idea. <br/> <br/>Wish we could try it 4 player! | |
| Dec 17 20:07:00 | 6m 00s | Vine | I like the controls, although I got a bit dizzy! The audio is really nice too. The vine grows nicely and it's really satisfying to just make pretty shapes. |
| Dec 17 20:12:00 | 5m 00s | Rosebud (Growing) | I like this. The audio fits really nicely with the overall feel of the game and is a particular stand out for me. |
| Dec 17 20:18:00 | 6m 00s | U.G.O | Nice little nod to that film that's coming out ;) <br/> <br/>Music is nice too and I like the nice big pixels. Very difficult, but not unfairly so. |
| Dec 17 20:23:00 | 5m 00s | IVY | A superb little game, 5/5 for me. Great mechanic and nicely thought out puzzles with a unique flavour to the way it plays. Controls are neat and tidy, the looks suit it and the music that accompanies things fits perfectly. |
| Dec 17 20:29:00 | 6m 00s | Deal With It | It seems like a good idea, but I found it very confusing! It'd be good if you could find a way to teach how to play by holding the player's hand through the first week or something. |
| Dec 17 20:46:00 | 17m 00s | Ragnar The Village Defender | I love the deer, they look so cool. Ragnar looks pretty neat too to be fair. I found it a bit confusing (even after carefully reading this page) the first time around but I always love a bit of deforestation. Was good to see a guest appearance from the Niddhog! |
| Dec 18 12:21:00 | 15h 35m | Solstand | Hi everyone, <br/> <br/>I liked the mood a lot, and how well artwork (music and graphics) supported it. <br/> <br/>I'm probably missing some closure after the game is lost or win. Something to fit the narrative of the solstice and the fisher town. I hope you have some time to add it after the jam. <br/> <br/>I've played just a couple of times but I'm still wondering what would happen if the boat reaches the horizon. <br/> <br/>And regarding technical issues: first time I played I though the basket was my yield of food for that moon but it seems to be the stock. Probably a static asset would represent a stock much better. <br/> <br/>Cheers!!! A job very well done. |
| Dec 18 16:15:00 | 3h 54m | itch | +1 for awesomeness |
| Dec 23 13:47:00 | 117h 32m | Sector 9 | I like the graphics and the game is easily understood and very well presented. <br/> <br/>What can improve? <br/>- Level 1 (tutorial) is maybe too long. <br/> <br/>- the barriers and lasers don't look too dangerous in the first place. When you I meet the obstacles I'm not 100% they're dangerous. <br/> <br/>- I'd like to have a faster pace, it feels kind of slow. <br/> <br/>Well done! |
| Dec 23 13:58:00 | 11m 00s | Double Helix | Awesome game. <br/> <br/>I can only say that quite often I got false negatives because I was introducing the right sequence. |
| Dec 23 14:02:00 | 4m 00s | There's Always a Bigger... | Nice concept and fun. With a bit of artwork and fx this would be pretty attractive game |
| Dec 23 14:09:00 | 7m 00s | Blobitronica | Love the arcade vibe of the game. I can see myself playing something like this when I was a kid in the 80s. Well done |
| Dec 23 14:14:00 | 5m 00s | Melissa - A Game of Choice | Interesting approach. <br/> <br/>Keyboard input didn't work. |
| Dec 23 18:05:00 | 3h 51m | Infinity Monkey Autocorrect | I feel like HemingApe after this experience. :P |