Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Ace
Feedback comments for LD34
Ace's games and stats for all events →
| Timestamp | Since previous | Game | Ace's comment |
|---|---|---|---|
| Dec 16 14:03:00 | Environment Interface | I felt like more descriptions were sorely lacking, had no idea about what any of the buildings really were. Their effects were more obvious, but that involves actually building and crewing them just to figure out what it will do. <br/> <br/>More of the same in the rest of the UI, why does the change values for all the resources not correlate with the actual amount of resources? <br/>Knowing that you're gaining wood is all good and that, but it should really show when the usable wood is delivered, not when a tree is chopped down. <br/>And what was the yellow bar? Overall pollution level? <br/> <br/>The placing of buildings was a slight bit strange too, why have the ghost be green when a building can't be placed because of missing resources? <br/>And the tree planting felt strange too, I had no idea if I was actually planting trees or pouring green color on the dirt. <br/> <br/>Maybe transports should prioritize resources that are running low as well, managed to run out of food even thought reportedly my farms produced over ten surplus. <br/> <br/>Just my series of thoughts on how to improve the game, overall a nice little RTS game though. | |
| Dec 16 14:45:00 | 42m 00s | Dying Light | First off, boss.png is missing so the game is impossible to complete. Secondly, title.png should be Title.png otherwise the game won't run on OS X or Linux. <br/> <br/>Apart from those issues; <br/> <br/>Why have an options menu if you're just going to berate the user for wanting to check it? Feels strange. <br/>Using the close-window button for interacting with the application feels wrong as well. <br/> <br/>You also need to define a better range for the spacebar timings, had many of them appear for only a single frame making them quite literally impossible to press in time unless you're just sitting and constantly spamming the key - in which case the game becomes very boring. |
| Dec 16 15:19:00 | 34m 00s | Drill Fight | Really nice art, and the music is quite good too. <br/> <br/>A few comments though; Actually know what connects and when was very fuzzy, perhaps some hit particles would work better than just blooding out the screen. <br/>Also felt like the hitboxes were a bit too small, since you could walk eachother into a corner and then almost not be able to hit with an attack anymore. <br/> <br/>Overall though, rather nice. |
| Dec 16 16:09:00 | 50m 00s | Evilator | Nice idea, just that the controls felt a bit clunky. Can't exactly say what was wrong with them, but they didn't feel right. <br/> <br/>The art is beautiful though. |
| Dec 16 16:15:00 | 6m 00s | Stickman Sam in the High Fly Sky | Could've used a small notification before the powerup appeared, felt like it was just up to pure chance whether or not you could grab them. |
| Dec 22 16:46:00 | 144h 31m | Space Pilot | A nice little game, though it feels very rigid and could probably use a little bit of tweening and a better defined hitbox for the player. |
| Dec 22 17:01:00 | 15m 00s | Snake Growth | My only problem was that the game speed seemed to change mid round when you hit one of the '-' blocks, which seriously messed with the rythm of the controls. <br/>Apart from that it was a quite nice game, though the 'Congratulations' at the end felt a bit stale. |
| Dec 22 17:11:00 | 10m 00s | The Bulb | Can not run it on Linux, firstly the TheBulb ELF lacks execution permissions, after setting +x it also throws a Java exception; <br/>Error: failed to load/find main class fr.langladure.ld34.desktop.DesktopLauncher |
| Dec 22 17:14:00 | 3m 00s | Snow Goat Avalanche | Really liked the animation when you hit a tree, less liking how much goat sounds you get when moving. Perhaps a short cooldown timer before you replay the sound could help. |
| Dec 22 18:29:00 | 1h 15m | Jumper Duck | Congratulations on submitting your first game, easily beats some of the games I've played on here so far. <br/>I would suggest throwing in some more effects on the game if you plan on improving it, make it more clear when you're doing something bad - like say touching a spike. Either throw some particles or put a slight red tone on the screen, doesn't have to be very in-your-face. <br/>Another suggestion would be to always drop the spikes on the furthest right of the screen, don't know if that was a bug or intended but it felt a bit weird to have obstacles appear behind you were they couldn't do anything at all. <br/>I would suggest a simple improvement of moving the chandeliers as well, just have them scrolling at the same rate as the spikes and drop them back in when they disappear off screen, helps the illusion of movement. <br/> <br/>Overall a great example of a first game, certainly better than the first ones I made. |
| Dec 22 18:35:00 | 6m 00s | Chaos Stunt Flight | Perhaps you could add a small arrow pointing towards the goal, so you know where you're supposed to go. Felt like I was just fumbling about on most of the levels, possibly also leave some sort of trail from the plane, to help orient the player to what's going on. |
| Dec 22 18:48:00 | 13m 00s | RUN For Your Life | Perhaps you should package in any non-standard libraries that you're using, libnoise is not in my package manager in any way, shape, or form so I have to compile it on manually. Not something you want to force people to do when they just want to play a game. <br/>It runs quite abysmally as well, nowhere near playable FPS on my machine regardless on if I throw in libnoise or run it through wine. <br/> <br/>Apart from that though, the gameplay is enjoyable and feels really solid. The art and sound is nice too, and the controls feel good. If you could improve the performance slightly this would be a very good game. |
| Dec 22 19:10:00 | 22m 00s | Wellspring Wanderer | How you managed all of this inside of 48 hours is quite amazing, looks beautiful and plays remarkably well. I would've liked to have seen perhaps some parallax on the stars in the background, and maybe a slightly better transition to a new level rather than just a white flash. <br/> <br/>I can't call this anything but good though. |
| Dec 23 12:58:00 | 17h 48m | Oak Gnome Adventure | Feels just a little too fast paced, but it is enjoyable. <br/> <br/>Could probably use some more instructions in-game. |