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Feedback comments for LD33
Sina's games and stats for all events →
| Timestamp | Since previous | Game | Sina's comment |
|---|---|---|---|
| Aug 24 02:55:00 | Locked Out | Cool game, great job. level design was actually good, but on the night level I got this error ( <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>for object obj_player: <br/> <br/>Push :: Execution Error - Variable Get 4.picked(100000, -2147483648) <br/>at gml_Object_obj_player_Step_0 <br/>############################################################################################ <br/>) | |
| Aug 24 15:34:00 | 12h 39m | They Dug Too Deep | Yo, i loved it. the only problem was the slowdown I would get. also wall jumps felt strange.(I think it might be a good idea to keep the player stuck to wall for .5 seconds after releasing the key) |
| Aug 24 15:39:00 | 5m 00s | Storm the Castle pt2 | I was really confused what was hitting me(was it the head of the people I sat on fire setting me back in fire?) it looked really good though. |
| Aug 24 15:50:00 | 11m 00s | Detonate | Was cool. Really liked it but, I'm pretty sure, one of the colors it was asking for did not exist on the screen. <br/>So was the concept white people killing every other skin color? (i'm kidding) |
| Aug 24 16:02:00 | 12m 00s | TrippyL | The controls were great, although I wish the character could stay diagonal after moving diagonally. also the system that one shot will kill after a certain time, and spamming does not help is not obvious and could use some introduction. |
| Aug 29 20:46:00 | 124h 44m | -=SPACE RAM=- | It looks really good. I'm not sure if the timer add to the game. at the very least it does not give enough time. The gravity seems a bit strange. I hardly felt the gravity of anything other than supper giant planets/stars, and they felt strange to. they would not effect me when i had any speed(even if the speed was towards them) but as soon as I would stop they would pull me in with a constant high speed. but after all all it needs is polishing. good work. |
| Aug 30 02:42:00 | 5h 56m | Road To Hell | it looks and handles very good. could have used more events and objects one can interact with. Unfortunatly in none of my (two) play troughs I had the pleasure to meet some of existing items such as the fuel tank. |
| Aug 30 03:07:00 | 25m 00s | Seasons | Yo, did you make all these levels in 3 days?!?!?!? how many are you like 100 people? verry cool. I'm not sure if puzzles have unique solution(which could be a good or bad thing.) also Windows version did not run(as of you could not click on the ponts.) great job. |
| Aug 30 14:19:00 | 11h 12m | Monster Planet | The idea is really cool, but i had problem handling it. I really was not able to say where each key will take me, specially when I was between two planets! <br/>also if the difference between the weapons was more visible it would have been so much better. <br/>but over all it was a really good looking game. Good job. |
| Aug 30 16:11:00 | 1h 52m | Illuminati VS Namaste | great music, pretty pleasing visually, and decent control(although I would have loved faster turn rate!) <br/>Great job, although it's not obvious that you are a monster. |
| Sep 10 13:20:00 | 261h 09m | FROM THE CLOSET | Yo, no links? |