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Feedback comments for LD33
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| Timestamp | Since previous | Game | PTSnoop's comment |
|---|---|---|---|
| Aug 24 17:42:00 | Frankenstein's Monsters, Inc. | My thoughts: <br/> <br/>- I kinda feel like all those hospitals built in the endgame should have had some effect on the rate of body part acquisition... :P <br/>- I was struggling to read the text in the top-right box - it might be worth moving the monster's head down a bit, so the light text is on a darker background. <br/>- Also, it might have been worth giving monster workers some advantage or disadvantage over human workers - at the moment, as I understand it, 4 monsters = 1 human, so there's not really any situation where you'd choose monster workers over human ones (unless you're not getting any applicants because of public outrage, but I never had any problems there). <br/>- On the plus side, the difficulty curve seemed just right - not so simple as to have an obvious cookie-clicker "right answer" the first time round, but not so opaque that us players have no hope of figuring the system out. Which in this sort of game is a tricky balance to hit, so well done! | |
| Aug 24 18:31:00 | 49m 00s | Orange Squares...Beware! | Very good game... not sure how it fits in with the theme, though! |
| Aug 24 19:14:00 | 43m 00s | On the Growth of Ludum Dare and the Selection of Themes | Well, that was... refreshingly meta. |
| Aug 24 19:43:00 | 29m 00s | Carewolf | I, too, tried for a everybody-lives second playthrough. (And I, too, would have liked some sort of "congratulations!" message. Ah well!) |
| Aug 27 18:30:00 | 70h 47m | Je Suis Monster | Truly, the most beautiful crush-all-the-cars game I think I've ever seen... |