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Feedback comments for LD33
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| Timestamp | Since previous | Game | MortalWombat's comment |
|---|---|---|---|
| Aug 25 20:59:00 | Jenkaiu | I liked it! The "Player's Turn" notice disturbs the flow a bit because you can't keep playing while it is showing. It would feel a little more snappy if you wouldn't have to wait or had a better audiovisual indication of exactly when one can press again. | |
| Aug 25 21:16:00 | 17m 00s | Osuldorb | I liked the weird story elements! The contrast between the different world tiles and especially the moving platforms and the background is too low (too much grey!). It would be cool if you wouldn't have too start over completely everytime you die. Cool entry! |
| Aug 25 21:25:00 | 9m 00s | An usual Day In a Troll's life | Not super thrilled. You should have spent a more time on the basic movement code as it does not feel very good! Keys get "stuck" when you press multiple directions at once and don't behave well. The level selection screen is really cool! Sexual assault is _not_ a "fun" topic. |
| Aug 25 21:50:00 | 25m 00s | stacktrace | Pretty cool game! <br/> <br/>Some things are _very_ annoying though: <br/>- Having to constantly use the mouse to click run and then click back into the editor <br/>- Not being able to move the caret. I don't know what drove this decision <br/>- The weird operator order: B A OP. I can understand wanting to make it unique but this makes it even less accessible and does not add anything to the game in my opinion <br/> <br/>Overall I really liked it though, I'd actually love to know more about the story but it is a little too cumbersome for me right now. The PDFs rock! I really like the idea of having "real" documents that explain stuff about the game. Reminds me of oldschool game manuals with lots of cool stuff in them. <br/> <br/>Also, I find it pretty ironic how a game about assembly programming is written in Java. That's not a negative of course, just a remark. ;-) |
| Aug 25 22:07:00 | 17m 00s | Jello Adventure | I have to say I did not quite get the mechanics. I was not clear on why I should bother with all these different transformations as I could mostly just run through. I think the game would have greatly benefited from having just one or two simple but interesting rules and more fleshed out levels in which you actually have to use these rules to acomplish something. <br/> <br/>The visuals and the controls are quite good. Audio _kicks ass_, really liked that! |
| Aug 25 22:14:00 | 7m 00s | PONY! | I had two really pleasant minutes with your game. It is definitely better than you make it out to be. Your visuals are superb and the de_dust reference was delightful. <br/> <br/>Only negative: not actually offensive! |
| Aug 25 22:31:00 | 17m 00s | Tenebrous Expanse | Nice game! <br/> <br/>Presentation wise the game is excellent, but mechanically I think it is lacking. <br/> <br/>- There are not enough consequences for bad play. In fact it is really hard to tell when a move was good. <br/>- The mechanics are too simple even when going for a "moody" kind of game. The whole "creating shadows" really should have some gameplay consequences. <br/>- It doesn't really make sense that you have to click directly on the dot to move it when you could start dragging everywhere, really. <br/> <br/>I think gameplay wise you guys could have made some bolder decisions and put a little more direction in. <br/> <br/>As I said at the top, the presentation is really good. Not much to nag about there. <br/>You should have compressed your audio, over 200 MB is pretty unacceptable. |
| Aug 25 22:40:00 | 9m 00s | Free Hugs Kraken | Cool idea! <br/> <br/>I love the theme and story idea. Very nice. <br/> <br/>The hug minigame is too easy in my opinion. I didn't get to 5000 points as it seemed like it would take ages. |