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Feedback comments for LD33
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| Timestamp | Since previous | Game | misterwalter's comment |
|---|---|---|---|
| Aug 23 21:59:00 | Terrorist Simulator 2015 | I hate to be "that guy" and all, but since you used outside assets, like the title screen background and children cheering and such, this should be in the Jam, not the compo. Hopefully you don't have to resubmit to move it over. <br/>That said, I think you did the theme very well. The aforementioned cheers were wonderfully jarring, and tying a scoring system into it made it appropriately inappropriate. <br/>Like Piotrek said, the movement was a bit weird, but the game didn't require super precise actions, so that was fine. I wish the money dropping was a bit more effective as well, I couldn't really get anything to happen with it. | |
| Aug 23 22:06:00 | 7m 00s | Bloup! | I didn't really feel the theme in it, but I still enjoyed it. A bit of transformice, but simplified and much nicer looking. <br/>Getting an online game like this working in time for the compo is pretty impressive. |
| Aug 23 22:21:00 | 15m 00s | All That Glitters | Voice acting was perfect. <br/> <br/>I also got stuck on some things, I think that it's when I fatfinger two keys are once and go into a wall diagonally, I then get kicked out of it, but can't move. Really excellent entry though. |
| Aug 23 22:22:00 | 1m 00s | Candy Monster | Very cute, I had fun. The stealth was well done, though I found the difficulty ramp a bit steeper than I expected. I had trouble getting past level 2. |
| Aug 24 03:36:00 | 5h 14m | Cyclopean Clicker | I was really hoping to see new limbs growing as I upgraded my stuff, but it still feels like a solid start. Good use of the theme! |
| Aug 24 03:45:00 | 9m 00s | OGREAT | That shader thing was pretty cool, I may actually look at your source code to see how you did that. <br/>It was fun overall as well, though the gameplay felt a bit like mowing the lawn at points, there were just so many villagers, and they were so ineffective once I got a method down. |
| Aug 24 04:08:00 | 23m 00s | Nom Nomster | Cute and friendly, very accessible, and a creative use of the theme. Well done! <br/>On a less positive note, it made me resent dogs. I didn't know that that was possible. |
| Aug 24 04:24:00 | 16m 00s | AGORA | Very cool, though I'm honestly not sure what happened there. The whole thing was very well made, especially for 5 hours. |
| Aug 24 04:35:00 | 11m 00s | Something deep | I really like it! The tentacle mechanic was weird and fun. I haven't done that before, which is always a plus. <br/>Two complaints though: As Donald said, being able to release tentacles early would have been nice, and also I'd like to be able to play with all my limbs, the game cutting off and telling me I won was actually a bit frustrating. <br/>Great job though! |
| Aug 24 05:18:00 | 43m 00s | Harold - The Overly Destructive Flying Monster | The installer was a bit annoying, you can export gamemaker games to a single .exe if you poke through the options a little. <br/>That said, it was a fun little game. The art was really tight. The screen dimensions were a little weird, but they made the game work so I don't mind at all. |
| Aug 24 06:01:00 | 43m 00s | The Wrath of Gandhi | The first time I "negotiated" with another civilization I actually spit out my drink. You've done the world a great service. The volume might have been excessive in other situations but it was perfect here. <br/>If I was to complain about about anything I would say that the game seemed to take longer than it needed to. I'd say either shrink the map or add a bit more variety to the building sections. |