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Josh Riley

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TimestampSince previousGameJosh Riley's comment
Aug 24 03:17:00 Monster Truck Monster Super Pretty! I love the look of the tire marks. I had a hard time getting the hang of the angles at first, but the difficulty and length were spot on. Great work!
Aug 24 03:20:00 3m 00s Adula Not sure what the issue is, but nothing ever loads for me. Is it an issue with Chrome?
Aug 24 04:22:00 1h 02m Chompy I had a really hard time getting through this one. I'm stuck a few levels in currently, but haven't been TOO frustrated. I really love the visual effects, especially the faux rounded screen. The story is understandably light, but I love the little touches in each level. <br/> <br/>Also, I popped in to your stream a few times over the weekend when I needed a break, and enjoyed hearing you talk through problems. I hope you do more of those in the future!
Aug 29 00:19:00 115h 57m Unsolicited I've always thought about making a game about my menial bank day job, but I think you nailed the overriding feeling. Awesome work!
Aug 29 23:37:00 23h 18m Some Knights Left This is super well made. I love the animation!
Sep 1 03:16:00 51h 39m Monster Of All Trades As others have said, it was really difficult to understand exactly what to do, even after reading the instruction in game. The idea is really solid, and some tutorializing (either overtly or otherwise) would go a long way. However, 48 hours doesn't leave a lot of time for that kind of thing. <br/> <br/>I was also going to mention something about the harshness of the red color, but I see the post-compo version is much easier to look at. Great first entry, keep going!
Sep 1 03:22:00 6m 00s Found Bigfootage I really like the way you used audio and video cues to indicate distance to cameramen, as opposed to UI cues. The music and blur effect are brilliant.
Sep 1 03:25:00 3m 00s Kill Click As many others have said, everything looks super blurry for me. At first I thought it was a cool effect to obscure late game options, but it appears to just be a bug. <br/> <br/>However, this was one of my first ideas for this theme and I'm really glad someone pursued it. Hopefully I'll be able to play it soon.
Sep 3 04:48:00 49h 23m Greetings, Human Really cool game mechanic, I could definitely see this being expanded on.
Sep 6 03:49:00 71h 01m Jeff's choice I really like how finished out this is. All of the sounds/animations/etc. you would expect out of a full game are here, which is saying something in a three day jam. <br/> <br/>A couple of thoughts on the gameplay: <br/> -Maybe there should be a reason to not always be shooting? Ammo or Recoil Maybe? <br/> -The way enemies are spawned is a little frustrating. Each time I died it was due to an enemy spawing directly in front of me. Maybe they could either fall a bit slower, or spawn further in front of the player?
Sep 6 03:53:00 4m 00s NotZilla: Ice Cream Vendor I'm so bad at this!