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Feedback comments for LD33
godjammit's games and stats for all events →
| Timestamp | Since previous | Game | godjammit's comment |
|---|---|---|---|
| Aug 26 01:41:00 | Of Glorious Nation | Good music, mechanics and graphics convey oppressive atmosphere. UI needed a bit more responsiveness to convey activity. Also, # of minorities would be a good stat to have on the production screen. | |
| Aug 26 01:47:00 | 6m 00s | The Monster Inside | Wish it were more interactive (ie, that I could click around scenes to scare things up). But the writing and aesthetic are superb! |
| Aug 26 02:04:00 | 17m 00s | Itty Bitty Bites | Great! I wish it had multiple stages. Very cute and fun party game. |
| Aug 26 02:07:00 | 3m 00s | Village Mayhem | Darkly comedic! HAd some gameplay issues- often boundaries are hard to discern in the grass, so I got stuck + died. Strafing shooters need more open arenas to be effective. But, I love the look and theme, and dashing about was fun! |
| Aug 26 02:10:00 | 3m 00s | GUILLOTINE | Monstrous and bleak, but a bit obtuse. Can I pass the door in the 3rd screen? No mechanics seem to say so... :< |
| Aug 26 02:26:00 | 16m 00s | A Crown of My Own | Adorable and fun, with a good deal of fun writing. Reminds me a bit of Adventure Time. |
| Aug 26 05:21:00 | 2h 55m | Monsta Stelth Gem | I appreciate the view-cones actually becoming obstructed. Pretty simple game, nothing particularly new, but it was nice. Cute & I'm always down for more stealth games |
| Aug 26 05:27:00 | 6m 00s | Seaweed Face | Creating an account does nothing : c |
| Aug 26 06:33:00 | 1h 06m | KaijuKrush | A cute and funny reversal of monsterdom. I like that the tanks destroy more houses than you do. Had some trouble with the mechanics/outrunning them though- wish there were more tools to use, I guess. |
| Aug 26 20:28:00 | 13h 55m | Exogorth | One of the most nitemarish scenes from Star Wars made into a game. I like how controlling the worm requires wiggling with WASD, but I felt it was too hard to gauge distance from ships- you have to be close to eat, but not too close, or you lose outright. A bit too punishing. Also, I think the control schemes lend themselves well to outmaneuvering/tricking the ships, rather than trying to simply catch up with them. Good concept! |