Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → CrefossusJam
Feedback comments for LD33
CrefossusJam's games and stats for all events →
| Timestamp | Since previous | Game | CrefossusJam's comment |
|---|---|---|---|
| Sep 4 08:55:00 | The Shippening | I liked the contrast in sfx for the ship cannon explosion vs the dragon fireball. The lighting in the airship and fire fx were great. That also helped the mood. <br/> <br/>I popped out of the ship twice while trying to win legitimately, but ended up editing a script to do win in two hits :D | |
| Sep 4 09:02:00 | 7m 00s | Excremonsters! | I like the dancing buildings and entities. You can always add a link to the post jam version of your game on here if you wanted. It looks like you already know the feedback I would give :) |
| Sep 4 09:16:00 | 14m 00s | TrippyL | Excellent job with the chat/alien language. It hooks into the theme, is humorous, and is a tutorial/guide without being annoying. It also gives the game some personality. <br/> <br/>I like the gameplay pacing and overall difficulty (you hooked me in and I had to figure out how to approach that last level). Also a great job with different enemy types. |
| Sep 4 09:27:00 | 11m 00s | Karapo: A Tale of Bear Humorism | I like the sfx changing based on environment and drawings. The bouncing hat animation was cute. No music seemed to work out fine. Nice dialog too and interesting emotional state representation. <br/> <br/>If you were trying to get me to feel like I was lonely like the owl or whatever the f was inside that tree; then it was working. Nothing seemed to know I existed...even when I tried to give honey to the fox. I was just a lonely monster. Mission success I think. |
| Sep 7 13:23:00 | 75h 56m | Don't get caught in focus | The articles and photos (sighting feedback) was fun. It helped me feel more like the monster. I can see if that part is missing that the game will feel empty. <br/> <br/>The start is a bit rough since you need to act quickly or die alone (maybe too fast?). However after replaying it and moving quickly, it's very easy to not die alone and instead die from science. So as long as act fast... <br/> <br/>Maybe there could be more warning when you are about to reach max loneliness. There is an opportunity here, like - when it increases the monster could say funny things or the bar could gain some attention and give it some urgency with sfx, particles.. standard jazz. <br/> <br/>Great job coming up with a new type of gameplay matching the theme, and having it reasonably interesting to explore the mechanics (plus I dig the art, especially basking in the sun! :). <br/> <br/>The attention to detail on the player motion is also good. You can backup but only slowly, conversely your velocity increases a bit more. I think when you reach max depth?.. whatever it was it felt right! 5 paragraph essay sighting confirmed. died by comment police brutality. |
| Sep 8 17:07:00 | 27h 44m | Sakeo | I like the concept and followers, interesting twist. I like that you can "lose" an enemy by getting them stuck on a tree :D (since they change their state back or.. simply don't follow if not close enough - this is cool.). Of course that pretty pointless once I figured out how I'm actually supposed to play. <br/> <br/>I got to 150 humans left before I lost the will to find more. So maybe could use dirt paths to connect the towns to have less random wandering, or an arrow indicator of nearest village. Or maybe the camera zooms out when your army is bigger? Maybe just a less big game since it gets kind of repetitive after a while? <br/> <br/>Still really neat idea and good feedback for human death. |
| Sep 11 08:44:00 | 63h 37m | Free Hugs Kraken | I like the overworld music and graphics. The love theme throughout the game is clever too, instead of just destroying ships. |