Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → APC
Feedback comments for LD33
APC's games and stats for all events →
| Timestamp | Since previous | Game | APC's comment |
|---|---|---|---|
| Aug 24 02:44:00 | Monster Hotel | I thought it was a fun game. I liked seeing all my guests roam around the hotel. I also thought the tutorial and the speech bubbles were nice touches. <br/> <br/>I felt like the curve was a little off. In the beginning I didn't feel like I had much to do and was waiting a lot, and later I was able to build a floor everyday and didn't have any more expensive options to choose from. So if you continue working on it I would recommend you add more interactions early game and add some more expensive options for the late game | |
| Aug 24 03:04:00 | 20m 00s | Politics | I like the unfolding game genre, it's interesting how the develop as time goes on and I think you pulled that off well. It gave a good idea of the progression one may go through from a normal citizen to a politician. I especially liked the moral dilemma that came along later in the game. |
| Aug 24 03:09:00 | 5m 00s | A battle for the graveyard | I'm just one person so I couldn't really test it but I checked out all the mechanics and they seem interesting. I bet if 2 people had a competitve fight they could pull off some neat tricks with those mechanics. |
| Aug 24 03:14:00 | 5m 00s | The Life of an RPG Monster | The wasn't a lot of content but I guess if you made it in 4 hours that's to be expected. I thought it was a funny satire about the perspective of those rpg goblins. |
| Aug 24 03:30:00 | 16m 00s | APT - Advanced Persistent Tabby | I really like the intro sequence. The thought of militant cats is pretty funny. I hoped to see it develop more past the sleeping on keyboard goal. <br/> <br/>I thought the platforming could have used some work. It didn't feel very smooth and it was a little glitchy. Specifically I was able to occasionally fall into the push blocks, and another issue which was annoying was that if I walked into the wall and jumped it would register it as a wall jump. So I'd often find myself trying to jump stairs and accidentally clip against one of the blocks which would then bounce me back. Once it even bounced me into a spike. |
| Aug 24 12:16:00 | 8h 46m | Was It Something I Said? | Cool Story. The emotions of the monster were illustrated well and it fit the theme well. I liked the graphics. I also liked the way the humans roamed around |
| Aug 24 12:27:00 | 11m 00s | Is That Me? | Cool idea. I liked the graphics of the game. Adding the momentum made it really hard though. |
| Aug 24 12:30:00 | 3m 00s | Programmatic Capitalism | I tried going to the link but it's not loading for me. |
| Aug 24 12:40:00 | 10m 00s | I Dream of Cthulhu | Cool Idea. I thought it was pretty hard though. I made it to 24% and it started to get difficult to move around. |
| Aug 27 19:14:00 | 78h 34m | Disastris | I thought it was really good. It was a creative idea that went with the theme. I really liked the was the tsunamis looked (even if it did slow down my computer lol) |
| Aug 27 19:25:00 | 11m 00s | Eye of the Basilisk | I liked the game. I thought the concept was really creative, and it really changed up the game play a lot. |
| Aug 27 19:31:00 | 6m 00s | Adventures of Tic Tac (the cat) | Nice entry. It was neat terrorizing the living room. I knocked the tv over onto the couch. |